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3rd SeGAH 2014: Rio de Janeiro, Brazil
- 3nd IEEE International Conference on Serious Games and Applications for Health, SeGAH 2014, Rio de Janeiro, Brazil, May 14-16, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-4823-9
- Mateus David Finco, Richard Wilhelm Maass:
The history of exergames: promotion of exercise and active living through body interaction. 1-6 - Andreea Molnar, Patty Kostkova:
Gaming to master the game - Game usability and game mechanics. 1-7 - André Brandão, Leandro A. F. Fernandes, Daniela Trevisan, Esteban Clua, Didier Stricker:
Jecripe: how a serious game project encouraged studies in different computer science areas. 1-8 - Francisco Pinho, José Higino Correia, Nuno J. Sousa, João J. Cerqueira, Nuno Sérgio Mendes Dias:
Wireless and wearable eeg acquisition platform for ambulatory monitoring. 1-7 - Leonardo Grilo Gomes, Miguel Antonio Sovierzoski, Reginato Domingos Scremin, Humberto Remigio Gamba:
Body dominance during virtual tennis game: preliminary results. 1-5 - Omar Correa, Celso Cuervo, Pedro C. Perez, Alejandro Arias:
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment. 1-5 - Ana Carolina B. F. Goncalves, Wilian M. dos Santos, Leonardo J. Consoni, Adriano A. G. Siqueira:
Serious games for assessment and rehabilitation of ankle movements. 1-6 - Wagner Ourique de Morais, Nicholas Wickström:
A lightweight method for detecting sleep-related activities based on load sensing. 1-7 - Susane B. de Souza, Marina Maria A. S. da Silva, Ruth P. Rodrigues, Maria Eduarda B. Malta, Cristine Martins Gomes de Gusmão, Wellington P. dos Santos:
Plantasmed: a mobile application to promote the rational use of medicinal plants in Brazil's countryside based on participatory HCI design and popular education for health. 1-8 - Jerônimo Grandi, Anderson Maciel, Henrique Debarba, Dinamar Zanchet:
Spatially aware mobile interface for 3D visualization and interactive surgery planning. 1-8 - Cynthia Macedo Dias, Camila Borges Furlanetti, Jose Victor Regadas Luiz, Guilherme Xavier:
"Playing with health" game design methodology for public health education. 1-8 - Aniket Nagle, Domen Novak, Peter Wolf, Robert Riener:
The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training. 1-8 - Jing Guo, Nicolas Singer, Rémi Bastide:
Design of a serious game in training non-clinical skills for professionals in health care area. 1-6 - Ana Beatriz Bahia, Angelia Berndt, Greice Bordignon, Emilio Takase:
Nutrition at play technology promoting alimentary behavior modification. 1-8 - António H. J. Moreira, Sandro F. Queiros, José A. Fonseca, Pedro L. Rodrigues, Nuno F. Rodrigues, João L. Vilaça:
Real-time hand tracking for rehabilitation and character animation. 1-8 - Mahmoud Awad, Stuart Ferguson, Cathy M. Craig:
Designing games for older adults: an affordance based approach. 1-7 - Martin R. Wolf, Laura Lenz:
The economic effectiveness of serious games in the healthcare environment - Application and Evaluation of the Comparative Transformation Model (CTM). 1-8 - Roberta Mayumi Matsunaga, Regina Lúcia de Oliveira Moraes, Marcos Augusto F. Borges, Marcia Aparecica Piccolotto Matta, Margareth Castro Ozelo:
Development of a serious game for children with hemophilia. 1-6 - Edhelmira Lima-Medina, Orlando Loques, Cláudio Tinoco Mesquita:
"Minha Saude" a healthcare social network for patients with cardiovascular diseases. 1-7 - Cecilia Cordeiro da Silva, Barbara Gabrielle M. de Alcantara, Julio Cesar S. Olimpio, Cristine Martins Gomes de Gusmão, Abel G. da Silva Filho, Wellington P. dos Santos:
Ilera-Aiye: A virtual world for the development of serious games for health education and promotion in the Northeastern Brazilian countryside. 1-8 - Jaime Andres Garcia, Karla Felix Navarro:
The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation. 1-6 - Ashish Amresh, Leigh Small:
Make your garden grow: designing a physical activity estimation improvement game. 1-6 - R. C. Menezes Jr., P. K. A. Batista, A. Q. Ramos, A. F. C. Medeiros:
Development of a complete game based system for physical therapy with kinect. 1-6 - Paula Ceccon Ribeiro, Alberto Barbosa Raposo:
ComFiM: a game for multitouch devices to encourage communication between people with autism. 1-8 - Eva Oliveira, Miguel M. Gonçalves, Rui Caridade, Nuno F. Rodrigues:
Rumination room: a serious game to deal with disturbing thoughts. 1-5 - Ricardo Pereira, António H. J. Moreira, Mariana Leite, Pedro L. Rodrigues, Sandro F. Queiros, Nuno F. Rodrigues, Pedro Leão, João L. Vilaça:
Hand-held robotic device for laparoscopic surgery and training. 1-8 - Javier Bedoya Castano, Juan David Hoyos Escobar, John Edison Muñoz Cardona, Jose Fernando Lopez Herrera:
Shoulder flexion rehabilitation in patients with monoparesia using an exergame. 1-5 - J. Serradilla, J. Q. Shi, Y. Cheng, Graham Morgan, C. Lambden, Janet A. Eyre:
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change. 1-7 - Thiago Malheiros Porcino, Edilberto Strauss, Esteban Walter Gonzalez Clua:
Hugo against dengue: a serious game to educate people about dengue fever prevention. 1-5 - Nadja Lederer, Thomas Grechenig, René Baranyi:
unCUT: bridging the gap from paper diary cards towards mobile electronic monitoring solutions in borderline and self-injury. 1-8 - M. Al-Gabbani, Graham Morgan, Janet A. Eyre:
Positive relationship between duration of action video game play and visuospatial executive function in children. 1-4 - Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes, Luiz Chaimowicz, Maria Augusta Silveira Netto Nunes:
Evaluation between humans and affective NPC in digital gaming scenario. 1-8 - Julian A. Garibaldi Beltran, María Cosío León, Ana Isabel Grimaldo Martínez, Juan I. Nieto-Hipólito:
Health emergency event notification system, towards to the seamless service mobility. 1-7 - Marcelo Simão de Vasconcellos, Inesita Soares de Araujo:
Video games and participation in health - How online games can foster population's participation in public health policies. 1-8 - Blanca Borro-Escribano, Javier Torrente, Ángel del Blanco, Baltasar Fernández-Manjón, Itziar Martinez Alpuente, Rafael Matesanz:
Expert user validation of transplant management procedure simulations. 1-8 - Renato de Aquino Lopes, Edgard Afonso Lamounier, Alexandre Cardoso, Ederaldo Jose Lopes:
Recovery and coping stress supported by serious games. 1-7 - Olivier Janssens, Koen Samyn, Rik Van de Walle, Sofie Van Hoecke:
Educational virtual game scenario generation for serious games. 1-8 - Cassio R. S. Souza, Guilherme F. Ribeiro, Lorenzo L. Rizzini, Tiago Martines, Lucia Vilela Leite Filgueiras:
Adaptive assisted medical diagnosis system for mobile devices UrHealth. 1-6 - Felipe A. Pires, Wilian M. dos Santos, Kleber O. Andrade, Glauco A. P. Caurin, Adriano A. G. Siqueira:
Robotic platform for telerehabilitation studies based on unity game engine. 1-6 - Ana Ferreira, Gabriele Lenzini, Cátia Santos-Pereira, Alexandre B. Augusto, Manuel Eduardo Correia:
Envisioning secure and usable access control for patients. 1-8
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