default search action
18th SBGames 2019: Rio de Janeiro, Brazil
- 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. IEEE 2019, ISBN 978-1-7281-4637-9
Technical Papers
- Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó:
A Game Analytics Model to Identify Player Profiles in Singleplayer Games. 11-20 - Matheus G. Cordeiro, Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. 21-28 - Breno M. F. Viana, Selan R. dos Santos:
A Survey of Procedural Dungeon Generation. 29-38 - Fabrício Guedes Faria, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo:
Adaptive Generation of Characters for Tabletop Role Playing Games. 39-46 - Tiago Boelter Mizdal, Cesar Tadeu Pozzer:
Ambient Sound with Signed Distance Fields and Gradient Fields. 47-51 - Lincoln Magalhães Costa, Alinne Cristinne Corrêa Souza, Francisco Carlos M. Souza:
An Approach for Team Composition in League of Legends using Genetic Algorithm. 52-61 - Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos:
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. 62-71 - Marcos Paulo de Moura, Francisca Luzia Araújo, Arthur C. Callado, Paulyne Matthews Jucá:
Analysis of Gameplay in MOBA Games Under Different Network Conditions. 72-80 - Gabriel Caixeta Silva, André Tavares da Silva, Marcelo da Silva Hounsell:
Crowd Generation using Morphological Obesity Criteria. 81-90 - Fabiana S. V. Machado, Wagner D. Casagrande, Anselmo Frizera, Flavia E. M. da Rocha:
Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback. 91-97 - Alejandro Diaz Centeno, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo:
Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect. 98-105 - Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento:
GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. 106-114 - Julia Kubiak Melgare, Soraia Raupp Musse, Nathan Rainieri Schneider, Rossana Baptista Queiroz:
Investigating Emotion Style in Human Faces and Avatars. 115-124 - Bruno Torres do Nascimento, Cesar Tadeu Pozzer, Flavio Paulus Franzin:
Procedural Editing of Virtual Terrains Using 3D Bézier Curves. 135-143 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. 144-153 - Cassiano B. Andrade, Ismael Santana Silva, Glívia A. R. Barbosa, Flávio R. S. Coutinho:
Real-Time Motion Detection for Android Smartphones. 154-162 - Daniel de Almeida Rocha, Julio Cesar Duarte:
Simulating Human Behaviour in Games using Machine Learning. 163-172 - Peter Dam, Fernanda Duarte, Alberto Raposo:
Terrain Generation Based on Real World Locations for Military Training and Simulation. 173-181 - Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. 182-191 - Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duílio Brancher:
Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. 192-197 - Gabriel Teixeira Galam, Tiago P. Remedio, Maurício Acconcia Dias:
Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding in a Tower Defense Game. 198-207
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.