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"Procedural Generation of Quests for Games Using Genetic Algorithms and ..."
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado (2019)
- Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. SBGames 2019: 144-153
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