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13th NETGAMES 2014: Nagoya, Japan
- Yutaka Ishibashi, Adrian David Cheok:
13th Annual Workshop on Network and Systems Support for Games, NetGames 2014, Nagoya, Japan, December 4-5, 2014. IEEE 2014, ISBN 978-1-4799-6882-4 - Kanta Kawase, Bang Hai Le, Ruck Thawonmas:
Collaborative filtering for recommendation of areas in virtual worlds. 1-3 - Matheus C. S. C. Pimenta, Fabricio Nogueira Buzeto, Luciano H. O. Santos, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
A game engine for building ubigames. 1-3 - Hiroya Sannomiya, Norishige Fukushima, Yutaka Ishibashi:
Influence of network delay on fairness between game players in remote control system with free-viewpoint video and haptic media. 1-3 - Robert Rehner, Maribel Zamorano Castro, Alejandro P. Buchmann:
nSense: Decentralized interest management in higher dimensions through mutual notification. 1-3 - Teemu Kämäräinen, Matti Siekkinen, Yu Xiao, Antti Ylä-Jääski:
Towards pervasive and mobile gaming with distributed cloud infrastructure. 1-6 - Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu:
GPU consolidation for cloud games: Are we there yet? 1-6 - Eben Howard, Clint Cooper, Mike P. Wittie, Steven Swinford, Qing Yang:
Cascading impact of lag on Quality of Experience in cooperative multiplayer games. 1-6 - David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen:
Assignment of games to servers in the OnLive cloud game system. 1-3 - Takanori Miyoshi, Takashi Imamura, Shinya Oyama, Yuzuru Ohba, Tomoyasu Ichimura, Yoshihito Sawaguchi, Hideo Kitagawa, Yusuke Aoki, Akihiro Kaneshige, Satoshi Ueki, Yasunori Kawai, Toru Saitoh, Yuichi Takaku, Yasushi Kami, Masakatsu Kawata, Akihiko Uchibori, Kazuhiko Terashima:
Experiment of virtual tug-of-war via internet with multilateral telecontrol. 1-3 - Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic:
Empirical QoE study of in-home streaming of online games. 1-6 - Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
Measuring the client performance and energy consumption in mobile cloud gaming. 1-3 - Paul Emmerich, Daniel Raumer, Florian Wohlfart, Georg Carle:
A study of network stack latency for game servers. 1-6 - Yusen Li, Xueyan Tang, Wentong Cai:
Let's depart together: Efficient play request dispatching in cloud gaming. 1-6 - Mya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima:
Ikebana competition in networked virtual environment with haptic and olfactory senses. 1-3 - Philip Mildner, Benjamin John, Alexander Moch, Wolfgang Effelsberg:
Creation of custom-made serious games with user-generated learning content. 1-6 - Kjetil Raaen, Ragnhild Eg, Carsten Griwodz:
Can gamers detect cloud delay? 1-3 - Mark Claypool, David Finkel:
The effects of latency on player performance in cloud-based games. 1-6 - Ah Reum Kang, Hana Kim, Jiyoung Woo, Juyong Park, Huy Kang Kim:
Altruism in games: Helping others help themselves. 1-6
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