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24th MindTrek 2021: Tampere, Finland
- Mindtrek '21: Academic Mindtrek 2021, Virtual EVent / Tampere, Finland, June 1-3, 2021. ACM 2021, ISBN 978-1-4503-8514-5
- Marianne Kinnula, Netta Iivari, Sumita Sharma
, Grace Eden
, Markku Turunen
, Krishnashree Achuthan, Prema Nedungadi
, Tero Avellan
, Biju Thankachan
, Rucha Tulaskar
:
Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI). 1-4 - Sergei Glotov
:
Intercultural Film Education Online. 5-11 - Georgina Guillen
, Henrietta Jylhä, Lobna Hassan:
The Role Sound Plays in Games: : A Thematic Literature Study on Immersion, Inclusivity and Accessibility in Game Sound Research. 12-20 - Alisa Burova
, Larisa Leisiö
, Sumita Sharma
, Biju Thankachan
, Markku Turunen
:
Technology Inclusion via Endangered Language Learning Application: An Explorative Case Study with Remote Nganasan Community. 21-32 - Francesca Berti, Nicola Gasperini:
The city at play: The case of S'cianco game in Verona and the origin of Tocatì - International Street Games Festival. 33-40 - Flora Gatti
, Fortuna Procentese, Robb Mitchell
:
Prospettive di Connessioni Urbane∗: a case study about using Instagram to keep in touch with urban places in Naples (Italy) during COVID-19 pandemic. 41-48 - Tuure Saloheimo, Maximus Kaos
, Pia Fricker, Perttu Hämäläinen
:
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment. 49-59 - Ferran Altarriba Bertran
, Jared Duval
, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, Katherine Isbister:
A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. 60-71 - Renee Noortman, Mathias Funk, Kristina Andersen, Berry Eggen:
What Would Margaret Atwood Do? Designing for Ustopia in HCI. 72-80 - Asim Evren Yantaç, Ali Vatansever, Tevfik Omaç, Ilker Kayi
, Kemal Kuscu:
WorldBuilding and Mandala as a Tool for Co-Speculating on the Healthcare Domain in 2050. 81-90 - Fiona French
, Ilyena Hirskyj-Douglas, Heli Väätäjä, Patricia Pons
, Sabrina Karl, Yoram Chisik, Eleonora Nannoni, Anna Zamansky, Mandeep Mangat, Patrizia Paci, Haruka Kasuga, Dana Vilker:
Ethics and Power Dynamics in Playful Technology for Animals: Using speculative design to provoke reflection. 91-101 - Raphael Kim, Larissa Pschetz, Conor Linehan
, Chang Hee Lee, Stefan Poslad:
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction. 102-105 - Adam Palmquist
:
'Gamification was not the problem': A case study exploring factors affect teachers approvement of gamification. 106-116 - Donald Degraen
, Marc Schubhan, Maximilian Altmeyer, Antonio Krüger
:
Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements. 117-127 - Eetu Wallius
, Ana Carolina Tomé Klock
, Vilhelmiina Eronen, Juho Hamari:
Preconceptions towards gamifying work: A thematic analysis of responses of a maritime logistics organization. 128-133 - Annakaisa Kultima, Laura Piispanen
, Miikka Junnila
:
Quantum Game Jam - Making Games with Quantum Physicists. 134-144 - Elizabeth Bouquet, Ville Mäkelä, Albrecht Schmidt:
Exploring the Design of Companions in Video Games. 145-153 - Florian Mathis
, Kami Vaniea
, Mohamed Khamis
:
Observing Virtual Avatars: The Impact of Avatars' Fidelity on Identifying Interactions. 154-164 - Oguz Turan Buruk
, Juho Hamari:
Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone. 165-175 - Alisa Burova
, Hanna Heinonen
, Paulina Becerril Palma
, Tuuli Keskinen
, Jaakko Hakulinen
, Viveka Opas, John Mäkelä, Kimmo Ronkainen
, Sanni Siltanen, Roope Raisamo
, Markku Turunen
:
Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development. 176-185 - Antti Salovaara
, Matti Nelimarkka
, Kai Kuikkaniemi, Giulio Jacucci:
Augmenting the Performer-Audience Live Participation in Professional Event Productions. 186-196 - Satu Jumisko-Pyykkö, Teemu Viita-aho, Eero Tiilikainen, Esa Saarinen:
Towards Systems Intelligent Approach in Empathic Design. 197-209 - Mariana L. de Carvalho, Thomas Olsson
, Joel Kiskola
:
Exploration of user interface mechanisms with affect labeling to enhance online discussion. 210-220 - Isaac Vaghefi:
Sustaining Abstinence from Social Media: Results from a Seven-Day Facebook Break: Social Media Abstinence. 221-229

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