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KUI 2023: Lisbon, Portugal
- Lucas Fabián Olivero, António Bandeira Araújo:
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, KUI 2023, Lisbon, Portugal, September 28-29, 2023. ACM 2023 - Daniela Brill, Claudia Schnugg, Christian Stary, Antoni Petrov Rayzhekov:
Researching the body and movement through artistic performative installations for collaborative digital sensemaking. 1:1-1:11 - Jorge Forero, Mónica Mendes, Gilberto Bernardes:
En train d'oublier: toward affective virtual environments. 2:1-2:6 - Isabel Cristina Carvalho, Adriana Gomes do Nascimento:
" Entre caminhos": Understanding local history through digital fragments of feminist narratives. 3:1-3:6 - Colter Wehmeier, Georgios Artopoulos:
MetaFraming: A Methodology for Democratizing Heritage Interpretation Through Wiki Surveys. 4:1-4:9 - Giorgio Verdiani, Alexia Charalambous, Francesco Algostino:
The earlier Mona Lisa: creating a tactile physical model for transversal sharing and learning during the exhibition. 5:1-5:7 - Stefano Bertocci, Federico Cioli, Anastasia Cottini:
Unlocking cultural heritage: leveraging georeferenced tools and open data for enhanced cultural tourism experiences. 6:1-6:9 - Lucas Siqueira Rodrigues, John Nyakatura, Stefan Zachow, Johann Habakuk Israel:
Design Challenges and Opportunities of Fossil Preparation Tools and Methods. 7:1-7:10 - Linda Hirsch, Daniel Buschek, Eileen Einwächter, Louisa Bekker, Andreas Butz:
An empirical study to design interactions with historical buildings used for everyday activities. 8:1-8:12 - Georges Gagneré, Anastasiia Ternova:
AKN_Regie: bridging digital and performing arts. 9:1-9:11 - Pedro Alves da Veiga:
Generative Ominous Dataset: Testing the Current Public Perception of Generative Art. 10:1-10:10 - Elke E. Reinhuber:
ConformiTree: an artistic research on the expansion of photography to the third dimension. 11:1-11:6 - Patrick Tobias Fischer, Anke von der Heide:
Exploratory Multimethod Evaluation of Experience and Behaviour in Large Public Total Media Situations. 12:1-12:11 - António Oriol Trindade:
The importance of software for the stereometric analysis of artworks. A case study with Pieter Saenredam. 13:1-13:6 - Sophie Schauer, Jürgen Sieck:
Tracking, visualisation and interaction for virtual reconstruction of cultural heritage in mixed reality. 14:1-14:5 - Rui d'Orey, Alexandre Martins, Jorge Carrega, Bruno Mendes da Silva:
Dematerializing materials: description of the first stages to digitize a museum exhibition with 3D technologies. 15:1-15:8 - Sónia Rafael, Mattia Mertens, Pedro Ângelo, Mónica Mendes:
From overtourism to REC-OVERtourism. A digital experience for sustainable tourism. 16:1-16:8 - Molood Seifi, Sophie Schauer, Haris Fadzila Abd Rahman:
Experiencing the Architectural Evolution of a Heritage Museum in Extended Reality Application. 17:1-17:7 - Gary Chee-Wyai Loh, Tariq Zaman, Khairuddin Ab-Hamid, Marcathy Anak Gindau:
Design inspiration translated from the "Proud to be Iban" probes. 18:1-18:10 - Mostafa Alaa, Nada Hammouda, Slim Abdennadher:
The effect of culture in educational games for school students. 19:1-19:10 - Christoph Holtmann, Selina Wernike:
Extended Reality Authoring System for Creating Immersive Experiences: A Requirements Analysis. 20:1-20:9 - Lucas Fabián Olivero, António Bandeira Araújo:
Enhancing the Teaching of Spherical Perspective with Spheri. 21:1-21:11
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