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iTAG 2016: Notthingham, UK
- 2016 International Conference on Interactive Technologies and Games, iTAG 2016, Notthingham, United Kingdom, October 26-27, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-3738-4
- Andriani Piki
, Markos Markou, Anna Vasiliou:
Learning through Play: The Role of Learning and Engagement Theory in the Development of Educational Games for Intellectually Challenged Children. 1-6 - Sarmad Aslam, Penny J. Standen, Nick Shopland, Andy Burton
, David J. Brown
:
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities. 7-12 - Matthew K. Belmonte
, Emma J. Weisblatt
, Alicia Rybicki
, Beverley Cook, Caroline S. Langensiepen, David J. Brown
, Manuj Dhariwal, Tanushree Saxena-Chandhok, Prathibha Karanth
:
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Communication in People with Autism? 13-20 - Meurig Beynon, Russell Boyatt, Jonathan Foss, Chris Hall, Elizabeth Hudnott, Nick Pope, Steve Russ, Hamish Macleod, Dimitris Alimisis
, Rene Alimisi, Emmanouil Zoulias, Ilkka Jormanainen, Tapani Toivonen, Piet Kommers
, Peter Tomcsányi, Michal Winczer:
Playing Games with Observation, Dependency, and Agency in a New Environment for Making Construals. 21-28 - Nikolaos Kartsanis
, Eva Murzyn:
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self. 29-35 - Gareth Walkom
:
Virtual Reality Exposure Therapy: To Benefit Those Who Stutter and Treat Social Anxiety. 36-41 - Michael P. Craven
, Carlo Fabricatore
:
Game Features of Cognitive Training. 42-49 - Fehmida Mohamedali, Nasser Matoorian:
Support Dementia: Using Wearable Assistive Technology and Analysing Real-Time Data. 50-54 - Beverley Cook, Philip Twidle:
Increasing Awareness of Alzheimer's Disease through a Mobile Game. 55-60 - Philip Breedon, Bill Byrom
, Luke Siena
, Willie Muehlhausen:
Enhancing the Measurement of Clinical Outcomes Using Microsoft Kinect. 61-69 - Abeer Alzubaidi
, Georgina Cosma
, David J. Brown
, A. Graham Pockley:
Breast Cancer Diagnosis Using a Hybrid Genetic Algorithm for Feature Selection Based on Mutual Information. 70-76 - Harshada Patel, Sue Cobb, Madeline Hallewell
, Mirabelle D'Cruz, Richard M. Eastgate
, Lorenzo Picinali, Stefano Tamascelli
:
User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. 77-81 - Eva Murzyn, Evelien Valgaeren:
Our Virtual Selves, Our Virtual Morals: Mass Effect Players' Personality and In-Game Choices. 82-86

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