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Publication search results
found 65 matches
- 2024
- Simon Andreasson, Linus Östergaard, Prashant Goswami:
Parallel spatiotemporally adaptive DEM-based snow simulation. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 50:1-50:20 (2024) - Nerea Aranjuelo, Siyu Huang, Ignacio Arganda-Carreras, Luis Unzueta, Oihana Otaegui, Hanspeter Pfister, Donglai Wei:
Learning Gaze-aware Compositional GAN from Limited Annotations. Proc. ACM Comput. Graph. Interact. Tech. 7(2): 28:1-28:17 (2024) - Joshua Barczak, Carsten Benthin, David McAllister:
DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 46:1-46:17 (2024) - Kevin Barkevich, Reynold Bailey, Gabriel J. Diaz:
Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality. Proc. ACM Comput. Graph. Interact. Tech. 7(2): 27:1-27:16 (2024) - Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John A. Tsakok, Andrew Kensler:
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 30:1-30:14 (2024) - Anis Benyoub, Jonathan Dupuy:
Concurrent Binary Trees for Large-Scale Game Components. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 31:1-31:18 (2024) - Florian Bruggisser, Chris Elvis Leisi, Pascal Lund-Jensen, Martin Fröhlich, Christopher Lloyd Salter:
reconFIGURE: Confronting Audiences with Digital Doppelgängers. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 52:1-52:10 (2024) - Ka Chi Chan:
'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 54:1-54:6 (2024) - Wenbo Chen, Ligang Liu:
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 18:1-18:15 (2024) - Boyuan Chen, Xinan Yan, Xuning Hu, Dominic Kao, Hai-Ning Liang:
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 6:1-6:19 (2024) - Thomas Deliot, Eric Heitz, Laurent Belcour:
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 3:1-3:16 (2024) - Elena Denisova, Leonardo Bocchi:
Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 40:1-40:16 (2024) - Martin Dinkov, Sumanta Pattanaik, Ryan P. McMahan:
Perceptions of Hybrid Lighting for Virtual Reality. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 5:1-5:20 (2024) - Reiner Dolp, Johannes Hanika, Carsten Dachsbacher:
A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 15:1-15:18 (2024) - William Donnelly, Alan Wolfe, Judith Bütepage, Jon Valdés:
FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 13:1-13:16 (2024) - Sharan R. Elran, Amit R. Zoran:
Probabilistic Craft- Materialization of generated images using digital and traditional craft. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 63:1-63:10 (2024) - Shu-Ho Fan, Kai-Wen Hsiao, Kai Yi Tan, Chih-Yuan Yao, Hung-Kuo Chu:
Aliasing Detection in Rendered Images via a Multi-Task Learning. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 41:1-41:12 (2024) - Nick Fox-Gieg:
Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 58:1-58:7 (2024) - Ajinkya Gavane, Benjamin Watson:
Light Field Display Point Rendering. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 19:1-19:18 (2024) - Rahul Goel, Markus Schütz, P. J. Narayanan, Bernhard Kerbl:
Real-Time Decompression and Rasterization of Massive Point Clouds. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 48:1-48:15 (2024) - Ana Granizo-Hidalgo, Nicolas Holzschuch:
Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 12:1-12:16 (2024) - Siqi Guo, Minsoo Choi, Dominic Kao, Christos Mousas:
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 4:1-4:23 (2024) - Jiayang Huang, Yue Huang, David Yip, Varvara Guljajeva:
Ephemera: Language as a Virus - AI-driven Interactive and Immersive Art Installation. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 62:1-62:8 (2024) - Tak-Cheung Hui, Yu-Chia Kuo:
A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 65:1-65:9 (2024) - Martin Kácerik, Jirí Bittner:
SAH-Optimized k-DOP Hierarchies for Ray Tracing. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 32:1-32:16 (2024) - Lukas Kandlbinder, Addis Dittebrandt, Alexander Schipek, Carsten Dachsbacher:
Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 33:1-33:19 (2024) - Jan Kelling, Daniel Ströter, Arjan Kuijper:
Light Path Guided Culling for Hybrid Real-Time Path Tracing. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 37:1-37:17 (2024) - Ebru Kurbak:
Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research. Proc. ACM Comput. Graph. Interact. Tech. 7(4): 64:1-64:11 (2024) - Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthäus G. Chajdas, Quirin Meyer:
Real-Time Procedural Generation with GPU Work Graphs. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 47:1-47:16 (2024) - Fei Lee, Jia-Wun Jhang, Chun-Fa Chang:
Photon-Driven Manifold Sampling. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 34:1-34:16 (2024)
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