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Publication search results
found 20 matches
- 2010
- Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta:
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. Int. J. Gaming Comput. Mediat. Simulations 2(3): 24-42 (2010) - Jorge Arroyo-Palacios, Daniela M. Romano:
Bio-Affective Computer Interface for Game Interaction. Int. J. Gaming Comput. Mediat. Simulations 2(4): 16-32 (2010) - Sasha A. Barab, Melissa S. Gresalfi, Tyler Dodge, Adam Ingram-Goble:
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. Int. J. Gaming Comput. Mediat. Simulations 2(1): 17-30 (2010) - David Birchfield, Mina Johnson-Glenberg:
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake. Int. J. Gaming Comput. Mediat. Simulations 2(1): 49-58 (2010) - J. Alison Bryant, Anna Akerman, Jordana Drell:
Wee Wii: Preschoolers and Motion-Based Game Play. Int. J. Gaming Comput. Mediat. Simulations 2(2): 1-17 (2010) - Idit Harel Caperton:
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing. Int. J. Gaming Comput. Mediat. Simulations 2(1): 1-16 (2010) - Fulvio Frapolli, Amos Brocco, Apostolos Malatras, Béat Hirsbrunner:
Decoupling Aspects in Board Game Modeling. Int. J. Gaming Comput. Mediat. Simulations 2(2): 18-35 (2010) - Michael Garrett, Mark McMahon:
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. Int. J. Gaming Comput. Mediat. Simulations 2(3): 43-60 (2010) - David C. Gibson:
Living Virtually: Researching New Worlds. Int. J. Gaming Comput. Mediat. Simulations 2(1): 59-61 (2010) - Steve Guynup:
The Design of Virtual Space: Lessons from Videogame Travel. Int. J. Gaming Comput. Mediat. Simulations 2(2): 57-76 (2010) - Don Heider, Adrienne Massanari:
Friendship, Closeness and Disclosure in Second Life. Int. J. Gaming Comput. Mediat. Simulations 2(3): 61-74 (2010) - Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns:
Adaptive Interactive Narrative Model to Teach Ethics. Int. J. Gaming Comput. Mediat. Simulations 2(4): 1-15 (2010) - Stijn Hoppenbrouwers, Bart Schotten, Peter J. F. Lucas:
Towards Games for Knowledge Acquisition and Modeling. Int. J. Gaming Comput. Mediat. Simulations 2(4): 48-66 (2010) - Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle:
Multi-Modal Investigations of Relationship Play in Virtual Worlds. Int. J. Gaming Comput. Mediat. Simulations 2(1): 40-48 (2010) - Bram van de Laar, Boris Reuderink, Danny Plass-Oude Bos, Dirk Heylen:
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming. Int. J. Gaming Comput. Mediat. Simulations 2(4): 33-47 (2010) - Brian C. Nelson, Diane Jass Ketelhut, Catherine C. Schifter:
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. Int. J. Gaming Comput. Mediat. Simulations 2(1): 31-39 (2010) - Siu-Lan Tan, John Baxa, Matthew P. Spackman:
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game. Int. J. Gaming Comput. Mediat. Simulations 2(3): 1-23 (2010) - Shiang-Kwei Wang:
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms. Int. J. Gaming Comput. Mediat. Simulations 2(2): 36-56 (2010) - Andrew J. Wodehouse, William J. Ion:
Computer Gaming Scenarios for Product Development Teams. Int. J. Gaming Comput. Mediat. Simulations 2(3): 75-92 (2010) - Maliang Zheng, Daniel Kudenko:
Automated Event Recognition for Football Commentary Generation. Int. J. Gaming Comput. Mediat. Simulations 2(4): 67-84 (2010)
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