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@article{DBLP:journals/ijgcms/AnnettaHCF10, author = {Leonard A. Annetta and Shawn Y. Holmes and Meng{-}Tzu Cheng and Elizabeth Folta}, title = {Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {24--42}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070102}, doi = {10.4018/JGCMS.2010070102}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/AnnettaHCF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Arroyo-PalaciosR10, author = {Jorge Arroyo{-}Palacios and Daniela M. Romano}, title = {Bio-Affective Computer Interface for Game Interaction}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {16--32}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100102}, doi = {10.4018/JGCMS.2010100102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Arroyo-PalaciosR10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BarabGDI10, author = {Sasha A. Barab and Melissa S. Gresalfi and Tyler Dodge and Adam Ingram{-}Goble}, title = {Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {17--30}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010102}, doi = {10.4018/JGCMS.2010010102}, timestamp = {Wed, 18 Nov 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/BarabGDI10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BirchfieldJ10, author = {David Birchfield and Mina Johnson{-}Glenberg}, title = {A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {49--58}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010105}, doi = {10.4018/JGCMS.2010010105}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BirchfieldJ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/BryantAD10, author = {J. Alison Bryant and Anna Akerman and Jordana Drell}, title = {Wee Wii: Preschoolers and Motion-Based Game Play}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {1--17}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040101}, doi = {10.4018/JGCMS.2010040101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/BryantAD10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Caperton10, author = {Idit Harel Caperton}, title = {Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {1--16}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010101}, doi = {10.4018/JGCMS.2010010101}, timestamp = {Tue, 16 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Caperton10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/FrapolliBMH10, author = {Fulvio Frapolli and Amos Brocco and Apostolos Malatras and B{\'{e}}at Hirsbrunner}, title = {Decoupling Aspects in Board Game Modeling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {18--35}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040102}, doi = {10.4018/JGCMS.2010040102}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/FrapolliBMH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/GarrettM10, author = {Michael Garrett and Mark McMahon}, title = {Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning {(SUPL)} Approach}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {43--60}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070103}, doi = {10.4018/JGCMS.2010070103}, timestamp = {Wed, 19 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/GarrettM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Gibson10, author = {David C. Gibson}, title = {Living Virtually: Researching New Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {59--61}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010106}, doi = {10.4018/JGCMS.2010010106}, timestamp = {Sat, 18 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijgcms/Gibson10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Guynup10, author = {Steve Guynup}, title = {The Design of Virtual Space: Lessons from Videogame Travel}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {57--76}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040104}, doi = {10.4018/JGCMS.2010040104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Guynup10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HeiderM10, author = {Don Heider and Adrienne Massanari}, title = {Friendship, Closeness and Disclosure in Second Life}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {61--74}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070104}, doi = {10.4018/JGCMS.2010070104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HeiderM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HodHodKC10, author = {Rania A. Hodhod and Daniel Kudenko and Paul A. Cairns}, title = {Adaptive Interactive Narrative Model to Teach Ethics}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {1--15}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100101}, doi = {10.4018/JGCMS.2010100101}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HodHodKC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/HoppenbrouwersSL10, author = {Stijn Hoppenbrouwers and Bart Schotten and Peter J. F. Lucas}, title = {Towards Games for Knowledge Acquisition and Modeling}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {48--66}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100104}, doi = {10.4018/JGCMS.2010100104}, timestamp = {Mon, 01 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/HoppenbrouwersSL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/KafaiFS10, author = {Yasmin B. Kafai and Deborah A. Fields and Kristin A. Searle}, title = {Multi-Modal Investigations of Relationship Play in Virtual Worlds}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {40--48}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010104}, doi = {10.4018/JGCMS.2010010104}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/KafaiFS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/LaarRBH10, author = {Bram van de Laar and Boris Reuderink and Danny Plass{-}Oude Bos and Dirk Heylen}, title = {Evaluating User Experience of Actual and Imagined Movement in {BCI} Gaming}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {33--47}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100103}, doi = {10.4018/JGCMS.2010100103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/LaarRBH10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/NelsonKS10, author = {Brian C. Nelson and Diane Jass Ketelhut and Catherine C. Schifter}, title = {Exploring Cognitive Load in Immersive Educational Games: The {SAVE} Science Project}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {1}, pages = {31--39}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010010103}, doi = {10.4018/JGCMS.2010010103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/NelsonKS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/TanBS10, author = {Siu{-}Lan Tan and John Baxa and Matthew P. Spackman}, title = {Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {1--23}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070101}, doi = {10.4018/JGCMS.2010070101}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/TanBS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/Wang10, author = {Shiang{-}Kwei Wang}, title = {Effects of Playing a History-Simulation Game: Romance of Three Kingdoms}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {2}, pages = {36--56}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010040103}, doi = {10.4018/JGCMS.2010040103}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/Wang10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/WodehouseI10, author = {Andrew J. Wodehouse and William J. Ion}, title = {Computer Gaming Scenarios for Product Development Teams}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {3}, pages = {75--92}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010070105}, doi = {10.4018/JGCMS.2010070105}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/WodehouseI10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijgcms/ZhengK10, author = {Maliang Zheng and Daniel Kudenko}, title = {Automated Event Recognition for Football Commentary Generation}, journal = {Int. J. Gaming Comput. Mediat. Simulations}, volume = {2}, number = {4}, pages = {67--84}, year = {2010}, url = {https://doi.org/10.4018/jgcms.2010100105}, doi = {10.4018/JGCMS.2010100105}, timestamp = {Fri, 11 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijgcms/ZhengK10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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