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Publication search results
found 29 matches
- 2024
- Max V. Birk, Simone van der Hof, Antonius J. van Rooij:
Behavioral design in video games. Games Res. Pract. 2(2): 16:1-16:3 (2024) - Fran C. Blumberg:
Advancing Ethics in the Games Industry: A Round Table. Games Res. Pract. 2(2): 19:1-19:11 (2024) - Raffael Boccamazzo:
The Trouble with Burnout. Games Res. Pract. 2(3): 20:1-20:3 (2024) - Sanja Bonic, Janos Bonic, Stefan Schmid:
Broomrocket: Open Source Text-to-3D Algorithm for 3D Object Placement. Games Res. Pract. 2(3): 22:1-22:16 (2024) - Cansu Canca, Laura Haaber Ihle, Annika Marie Schoene:
Why the Gaming Industry Needs Responsible AI. Games Res. Pract. 2(2): 17:1-17:4 (2024) - Sarah Chen:
The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks. Games Res. Pract. 2(2): 13:1-13:17 (2024) - Selina Cho, Jonathan Lusthaus, Ivan Flechais:
Unpacking the Dynamics of Harm in Game Cheating Communities: A Guiding Framework for Cross-Industry Intervention. Games Res. Pract. 2(2): 12:1-12:17 (2024) - Angela Colvert, Kruakae Pothong, Sonia Livingstone:
Playful by Design: Embedding Children's Rights into the Digital World. Games Res. Pract. 2(2): 8:1-8:10 (2024) - Maarten Denoo, Bruno Dupont, Bieke Zaman:
Many faces, many names? Ethics in Belgian game development education. Games Res. Pract. 2(2): 15:1-15:23 (2024) - Jiong Dong, Kaoru Ota, Mianxiong Dong:
What Are the Points of Concern for Players about VR Games: An Empirical Study based on User Reviews in Different Languages. Games Res. Pract. 2(4): 29:1-29:18 (2024) - John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas J. LaLone, Michael Saker, David I. Schwartz:
Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games. Games Res. Pract. 2(1): 6:1-6:25 (2024) - Kelli N. Dunlap:
You've (Not) Been Warned: Developer Best Practices for Content Warnings and Why Compassion Matters. Games Res. Pract. 2(1): 5:1-5:10 (2024) - Amanda Farough, Michael Futter:
The Game Industry's Cataclysmic Layoffs: Where Do We Go from Here? Games Res. Pract. 2(1): 1:1-1:3 (2024) - Celia Hodent, Fran C. Blumberg, Sebastian Deterding:
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. Games Res. Pract. 2(2): 7:1-7:11 (2024) - Elizabeth Kilmer, Zeynep Aslan, Rachel Kowert:
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry. Games Res. Pract. 2(2): 11:1-11:17 (2024) - Yijun Lu, Kaoru Ota, Mianxiong Dong:
An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews. Games Res. Pract. 2(3): 26:1-26:20 (2024) - Jonathan Mella, Ioanna Iacovides, Anna Louise Cox:
"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery. Games Res. Pract. 2(3): 21:1-21:20 (2024) - David E. Millard, Heather S. Packer, James Jordan, Sarah Hewitt, Yoan-Daniel Grigorov Malinov, Neil Rogers:
The Ethics of Mixed Reality Games. Games Res. Pract. 2(3): 28:1-28:26 (2024) - Elena Petrovskaya:
Ask the players! Player-centric principles as guidelines for ethical microtransactions. Games Res. Pract. 2(2): 18:1-18:3 (2024) - Johannes Pfau, Magy Seif El-Nasr:
On Video Game Balancing: Joining Player- and Data-Driven Analytics. Games Res. Pract. 2(3): 27:1-27:30 (2024) - Aniruddha Prithul, Hudson Lynam, Eelke Folmer:
Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games. Games Res. Pract. 2(3): 24:1-24:18 (2024) - Emma Reay:
Treating Symptoms or Treating Causes? Therapeutic Video Games for Mental Health. Games Res. Pract. 2(2): 10:1-10:3 (2024) - Doris C. Rusch:
Co-Creating Transformative Futures through the Lens of Deep Game Design. Games Res. Pract. 2(1): 4:1-4:2 (2024) - Linda Schlegel:
Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism. Games Res. Pract. 2(1): 2:1-2:2 (2024) - John Sissler:
Enhancing Non-Player Characters in Unity 3D using GPT-3.5. Games Res. Pract. 2(3): 25:1-25:16 (2024) - Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, George Margetis, Constantine Stephanidis:
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions. Games Res. Pract. 2(2): 9:1-9:17 (2024) - Matti Vuorre, Nick Ballou, Thomas Hakman, Kristoffer Magnusson, Andrew K. Przybylski:
Affective Uplift During Video Game Play: A Naturalistic Case Study. Games Res. Pract. 2(3): 23:1-23:14 (2024) - Jessica White, Galen Lamphere-Englund:
At the Nexus of Gaming and Extremism. Games Res. Pract. 2(1): 3:1-3:3 (2024) - Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany:
Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments. Games Res. Pract. 2(2): 14:1-14:13 (2024)
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