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Publication search results
found 21 matches
- 2012
- Michael L. Black:
Narrative and Spatial Form in Digital Media: A Platform Study of the SCUMM Engine and Ron Gilbert's The Secret of Monkey Island. Games Cult. 7(3): 209-237 (2012) - David Ciccoricco:
Narrative, Cognition, and the Flow of Mirror's Edge. Games Cult. 7(4): 263-280 (2012) - Colin Cremin:
The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze. Games Cult. 7(1): 72-86 (2012) - Rob Gallagher:
No Sex Please, We Are Finite State Machines: On the Melancholy Sexlessness of the Video Game. Games Cult. 7(6): 399-418 (2012) - Greg Gillespie, Darren Crouse:
There and Back Again: Nostalgia, Art, and Ideology in Old-School Dungeons and Dragons. Games Cult. 7(6): 441-470 (2012) - Christopher Goetz:
Tether and Accretions: Fantasy as Form in Videogames. Games Cult. 7(6): 419-440 (2012) - Kristine Jørgensen:
Between the Game System and the Fictional World: A Study of Computer Game Interfaces. Games Cult. 7(2): 142-163 (2012) - Christoph Klimmt, Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Franziska Susanne Roth:
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. Games Cult. 7(3): 187-208 (2012) - Mika Lehdonvirta, Yosuke Nagashima, Vili Lehdonvirta, Akira Baba:
The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game. Games Cult. 7(1): 29-47 (2012) - Melissa J. Monson:
Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games Cult. 7(1): 48-71 (2012) - Richard Page:
Leveling Up: Playerkilling as Ethical Self-Cultivation. Games Cult. 7(3): 238-257 (2012) - Matthew Payne:
Marketing Military Realism in Call of Duty 4: Modern Warfare. Games Cult. 7(4): 305-327 (2012) - Nathaniel D. Poor:
Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance. Games Cult. 7(5): 375-396 (2012) - Adam W. Ruch:
Grand Theft Auto IV: Liberty City and Modernist Literature. Games Cult. 7(5): 331-348 (2012) - Malcolm Ryan, Brigid Mary Costello:
My Friend Scarlet: Interactive Tragedy in The Path. Games Cult. 7(2): 111-126 (2012) - Kristin A. Searle, Yasmin B. Kafai:
Beyond Freedom of Movement: Boys Play in a Tween Virtual World. Games Cult. 7(4): 281-304 (2012) - Jeffrey G. Snodgrass, H. J. François Dengah II, Michael G. Lacy, Jesse Fagan, David Most, Michael Blank, Lahoma Howard, Chad R. Kershner, Gregory Krambeer, Alissa Leavitt-Reynolds, Adam Reynolds, Jessica Vyvial-Larson, Josh Whaley, Benjamin Wintersteen:
Restorative Magical Adventure or Warcrack? Motivated MMO Play and the Pleasures and Perils of Online Experience. Games Cult. 7(1): 3-28 (2012) - Jenny Sundén:
Desires at Play: On Closeness and Epistemological Uncertainty. Games Cult. 7(2): 164-184 (2012) - Samuel Tobin:
Time and Space in Play: Saving and Pausing With the Nintendo DS. Games Cult. 7(2): 127-141 (2012) - Emma Witkowski:
On the Digital Playing Field: How We "Do Sport" With Networked Computer Games. Games Cult. 7(5): 349-374 (2012) - Aylish Wood:
Recursive Space: Play and Creating Space. Games Cult. 7(1): 87-105 (2012)
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