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Publication search results
found 45 matches
- 2001
- Ken-ichi Anjyo:
Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. PG 2001: 332-337 - Chandrajit L. Bajaj, Sanghun Park, Insung Ihm:
Visualization-Specific Compression of Large Volume Data. PG 2001: 212-222 - Jacob Barhak, Anath Fischer:
Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. PG 2001: 97-107 - Henning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini:
Sharp Features on Multiresolution Subdivision Surfac. PG 2001: 140-149 - Jirí Bittner, Peter Wonka, Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision. PG 2001: 276-284 - Tong-Bo Chen, Baocai Yin, Wan-Jun Huang, Dehui Kong:
Animating Human Face under Arbitrary Illumination. PG 2001: 314-321 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. PG 2001: 390-400 - Haixia Du, Hong Qin:
Integrating Physics-Based Modeling with PDE Solids for Geometric Design. PG 2001: 198-209 - Stéphane Gobron, Norishige Chiba:
Simulation of Peeling Using 3D-Surface Cellular Automata. PG 2001: 338-347 - Markus Gross:
Processing and Rendering of Point Sampled Geometry. PG 2001: 210-211 - Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii:
A 3D Voronoi-Based Skeleton and Associated Surface Features. PG 2001: 89-96 - Jing Hua, Hong Qin:
Haptic Sculpting of Volumetric Implicit Functions. PG 2001: 254-264 - Dae-Eun Hyun, Myung-Soo Kim, Bert Jüttler:
Minimizing the Distortion of Affine Spline Motions. PG 2001: 50-59 - Martin Isenburg, Jack Snoeyink:
Compressing the Property Mapping of Polygon Meshes. PG 2001: 4-11 - Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. PG 2001: 374-383 - Won-Ki Jeong, Chang-Hun Kim:
Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. PG 2001: 160-168 - David L. Kao, Alex Pang:
Advecting Procedural Textures for 2D Flow Animation. PG 2001: 355-362 - Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi:
A Physical 3D Trackball. PG 2001: 134-139 - Eric LaMar, Bernd Hamann, Kenneth I. Joy:
A Magnification Lens for Interactive Volume Visualization. PG 2001: 223-233 - Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Günther Greiner:
Progressive Isosurface Extraction from Tetrahedral Meshes. PG 2001: 244-253 - Yan-Tao Li, Shi-Min Hu, Jia-Guang Sun:
On the Numerical Redundancies of Geometric Constraint Systems. PG 2001: 118-123 - Xikun Liang, Mai Ali Nur, Brian Wyvill:
Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. PG 2001: 265-275 - Eric B. Lum, Kwan-Liu Ma:
Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. PG 2001: 322-331 - Marcelo Magallón, Matthias Hopf, Thomas Ertl:
Parallel Volume Rendering Using PC Graphics Hardware. PG 2001: 384-389 - Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura:
Multiresolution Interpolation Meshes. PG 2001: 60-69 - Kenjiro T. Miura, Fuhua Cheng, Lazhu Wang:
Fine Tuning: Curve and Surface Deformation by Scaling Derivatives. PG 2001: 150-159 - Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. PG 2001: 363-373 - Shigenori Mochizuki, DongSheng Cai, T. Komiri, H. Kimura, R. Hori:
Virtual Autumn Coloring System Based on Biological and Fractal Model. PG 2001: 348-354 - Beom-Soo Oh, Chang-Hun Kim:
Progressive 3D Reconstruction from a Sketch Drawing . PG 2001: 108-117 - Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev:
Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces. PG 2001: 189-197
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