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Publication search results
found 21 matches
- 2010
- Bhojan Anand, Karthik Thirugnanam, Long Thanh Le, Due-Dung Pham, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan:
ARIVU: Power-aware middleware for multiplayer mobile games. NETGAMES 2010: 1-6 - Mihaela Balint, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup:
User behavior, social networking, and playing style in online and face to face bridge communities. NETGAMES 2010: 1-2 - Michael Bredel, Markus Fidler:
A measurement study regarding quality of service and its impact on multiplayer online games. NETGAMES 2010: 1-6 - Emanuele Carlini, Massimo Coppola, Laura Ricci:
Integration of P2P and Clouds to support Massively Multiuser Virtual Environments. NETGAMES 2010: 1-6 - Tom Ching Ling Chen, Clark Verbrugge:
A protocol for distributed collision detection. NETGAMES 2010: 1-6 - Umar Farooq, John Glauert:
Time Management for virtual worlds based on constrained communication model. NETGAMES 2010: 1-6 - R. Cameron Harvey, Ahmed Hamza, Cong Ly, Mohamed Hefeeda:
Energy-efficient gaming on mobile devices using dead reckoning-based power management. NETGAMES 2010: 1-6 - Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
Interactivity improvement of group synchronization control in collaborative haptic play with building blocks. NETGAMES 2010: 1-6 - Yoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control. NETGAMES 2010: 1-2 - Alexandru Iosup, Adrian Lascateu, Nicolae Tapus:
CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing. NETGAMES 2010: 1-6 - Yuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
QoE assessment in networked air hockey game with haptic media. NETGAMES 2010: 1-2 - Dan Lake, Mic Bowman, Huaiyu Liu:
Distributed scene graph to enable thousands of interacting users in a virtual environment. NETGAMES 2010: 1-6 - Hsiang-Ho Lin, Chih-Yu Wang, Hung-Yu Wei:
Improving online game performance over IEEE 802.11n networks. NETGAMES 2010: 1-2 - John L. Miller, Jon Crowcroft:
The near-term feasibility of P2P MMOG's. NETGAMES 2010: 1-6 - Mahdi Tayarani Najaran, Charles Krasic:
Scaling online games with adaptive interest management in the cloud. NETGAMES 2010: 1-6 - Kusno Prasetya, Zheng Da Wu:
Artificial Neural Network for bot detection system in MMOGs. NETGAMES 2010: 1-2 - Hesam Rahimi, Saurabh Ratti, Ali A. Nazari Shirehjini, Shervin Shirmohammadi:
Unsynchronized multiplayer networked games: Feasibility with time rewind. NETGAMES 2010: 1-2 - Håkon Kvale Stensland, Martin Øinas Myrseth, Carsten Griwodz, Pål Halvorsen:
Cheat detection processing: A GPU versus CPU comparison. NETGAMES 2010: 1-6 - Tonio Triebel, Sascha Schnaufer, Benjamin Guthier, Hendrik Lemelson, Wolfgang Effelsberg:
A real-world achievement system. NETGAMES 2010: 1-2 - Wei Wang, Jinyuan Jia, Yang Yu, Shun-Yun Hu:
Progressive cache replacement for massive peer-to-peer WebVR worlds. NETGAMES 2010: 1-6 - 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010. IEEE 2010, ISBN 978-1-4244-8356-3 [contents]
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