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Publication search results
found 30 matches
- 2011
- Nathan Andrysco, Xavier Tricoche:
Implicit and dynamic trees for high performance rendering. Graphics Interface 2011: 143-150 - Behrooz Ashtiani, Wolfgang Stürzlinger:
2D similarity transformations on multi-touch surfaces. Graphics Interface 2011: 57-64 - Alfred Barnat, Zeyang Li, James McCann, Nancy S. Pollard:
Mid-level smoke control for 2D animation. Graphics Interface 2011: 25-32 - Ben J. H. van Basten, Sybren A. Stüvel, Arjan Egges:
A hybrid interpolation scheme for footprint-driven walking synthesis. Graphics Interface 2011: 9-16 - Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn:
Effects of view, input device, and track width on video game driving. Graphics Interface 2011: 207-214 - Martin Eisemann, Daniel Gohlke, Marcus A. Magnor:
Edge-constrained image compositing. Graphics Interface 2011: 191-198 - Alex Endert, Christopher Andrews, Yueh-Hua Lee, Chris North:
Visual encodings that support physical navigation on large displays. Graphics Interface 2011: 103-110 - Manolya Eyiyurekli, David E. Breen:
Data structures for interactive high resolution level-set surface editing. Graphics Interface 2011: 95-102 - Sohaib Ghani, Niklas Elmqvist:
Improving revisitation in graphs through static spatial features. Graphics Interface 2011: 175-182 - Dorian Gomez, Pierre Poulin, Mathias Paulin:
Occlusion tiling. Graphics Interface 2011: 71-78 - Qin Gu, Zhigang Deng:
Formation sketching: an approach to stylize groups in crowd simulation. Graphics Interface 2011: 1-8 - Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyou Zhang:
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing. Graphics Interface 2011: 119-126 - Anamary Leal, Doug A. Bowman, Laurel Schaefer, Francis K. H. Quek, Clarissa "K" Stiles:
3D sketching using interactive fabric for tangible and bimanual input. Graphics Interface 2011: 49-56 - Luc Leblanc, Jocelyn Houle, Pierre Poulin:
Component-based modeling of complete buildings. Graphics Interface 2011: 87-94 - Hua Li, David Mould:
Structure-preserving stippling by priority-based error diffusion. Graphics Interface 2011: 127-134 - Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:
Render-time procedural per-pixel geometry generation. Graphics Interface 2011: 167-174 - Phillip J. McClelland, Simon J. Whitmell, Stacey D. Scott:
Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience? Graphics Interface 2011: 215-222 - Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer:
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. Graphics Interface 2011: 223-230 - Bugra Oktay, Eelke Folmer:
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader. Graphics Interface 2011: 65-70 - Anthony Pajot, Loïc Barthe, Mathias Paulin:
Sample-space bright spots removal using density estimation. Graphics Interface 2011: 159-166 - Andriy Pavlovych, Wolfgang Stürzlinger:
Target following performance in the presence of latency, jitter, and signal dropouts. Graphics Interface 2011: 33-40 - Vincent Pegoraro, Mathias Schott, Philipp Slusallek:
A mathematical framework for efficient closed-form single scattering. Graphics Interface 2011: 151-158 - Omar Rodriguez-Arenas, Yee-Hong Yang:
Physically based baking animations with smoothed particle hydrodynamics. Graphics Interface 2011: 17-24 - Michael Rooke, Tovi Grossman, George W. Fitzmaurice:
AppMap: exploring user interface visualizations. Graphics Interface 2011: 111-118 - Grant Strong, Minglun Gong:
Data organization and visualization using self-sorting map. Graphics Interface 2011: 199-206 - Tim Süß, Clemens Koch, Claudius Jähn, Matthias Fischer:
Approximative occlusion culling using the hull tree. Graphics Interface 2011: 79-86 - Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock:
Pop-up depth views for improving 3D target acquisition. Graphics Interface 2011: 41-48 - Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin:
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. Graphics Interface 2011: 135-142 - Loutfouz Zaman, Ashish Kalra, Wolfgang Stürzlinger:
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. Graphics Interface 2011: 183-190 - Stephen Brooks, Pourang Irani:
Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada. Canadian Human-Computer Communications Society 2011, ISBN 978-1-4503-0693-5 [contents]
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retrieved on 2024-12-23 01:31 CET from data curated by the dblp team
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