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Tony Morelli
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2020 – today
- 2020
- [c26]Mariah Havro, Tony Morelli:
Effective Alerts for Autonomous Solutions to Aid Drivers Experiencing Medical Anomalies. HCI (32) 2020: 279-288
2010 – 2019
- 2019
- [c25]Taylor Ripke, Eric O'Sullivan, Tony Morelli:
RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision. HCI (8) 2019: 323-333 - [c24]Jacob Jewel, Tony Morelli:
Using Virtual Reality to Create an Inclusive Virtual Drumming Environment. HCI (7) 2019: 569-577 - 2018
- [c23]Andrew Holland, Tony Morelli:
Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World. HCI (9) 2018: 102-111 - 2016
- [c22]Michael Ostrander, Tony Morelli:
Using Virtual Reality to Enhance Vision for People Who Are Blind in One Eye. HCI (8) 2016: 320-328 - [c21]Tony Morelli:
Haptic Relay - Including Haptic Feedback in Online Video Game Streams. HCI (3) 2016: 396-405 - [c20]Kevin Laubhan, Khaled Talaat, Sarah Riehl, Tony Morelli, Ahmed Abdelgawad, Kumar Yelamarthi:
A four-layer wireless sensor network framework for IoT applications. MWSCAS 2016: 1-4 - [c19]Tony Morelli, Ethan Coggins, Kevin Andrews, Kumar Yelamarthi, Ahmed Abdelgawad:
Virtual reality navigation simulation for users who are blind. MWSCAS 2016: 1-4 - 2015
- [c18]Ethan Coggins, Kevin Andrews, Molly Rossman, Tony Morelli:
SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation. FDG 2015 - [c17]Tony Morelli, Ethan Coggins, Molly Rossman:
Usability of Back of Device Virtual Buttons. FDG 2015 - [c16]Tony Morelli:
Presenting a standard slot machine as an interactive racing game. GEM 2015: 1-7 - [c15]Tony Morelli:
Face race - Face down extreme virtual reality racing game. GEM 2015: 1 - [c14]Tony Morelli, Taylor Ripke:
Back-Pointer - Fitts' law analysis of natural mobile camera based interactions. GEM 2015: 1-6 - [c13]Jonathon Kissinger, Tony Morelli:
Usability of Touchpad Based Game Controller Interfaces. HCI (19) 2015: 452-463 - 2014
- [j1]Tony Morelli, Eelke Folmer:
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. Entertain. Comput. 5(1): 83-90 (2014) - [c12]Tony Morelli:
Slot Machine Development: A course for CS majors. FDG 2014 - [c11]Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer:
An exergame to improve balance in children who are blind. FDG 2014 - [c10]Tony Morelli:
Towards more accurate open source kart race balancing. GEM 2014: 1-4 - 2013
- [c9]Alexander Fiannaca, Tony Morelli, Eelke Folmer:
Haptic target acquisition to enable spatial gestures in nonvisual displays. Graphics Interface 2013: 213-219 - 2012
- [c8]Tony Morelli, Mehmet Hadi Gunes:
Video Game Industry as a Social Network. ASONAM 2012: 1183-1188 - [c7]Tony Morelli, Eelke Folmer:
TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices. HAPTICS 2012: 443-450 - [c6]Eelke Folmer, Tony Morelli:
Spatial gestures using a tactile-proprioceptive display. TEI 2012: 139-142 - 2011
- [c5]Tony Morelli, Eelke Folmer:
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. FDG 2011: 147-153 - [c4]Tony Morelli, John Foley, Lauren Lieberman, Eelke Folmer:
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. Graphics Interface 2011: 223-230 - 2010
- [c3]Tony Morelli, John Foley, Eelke Folmer:
Vi-bowling: a tactile spatial exergame for individuals with visual impairments. ASSETS 2010: 179-186 - [c2]Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer:
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired. FDG 2010: 147-154
2000 – 2009
- 2005
- [c1]Ryan E. Leigh, Tony Morelli, Sushil J. Louis, Monica N. Nicolescu, Chris Miles:
Finding attack strategies for predator swarms using genetic algorithms. Congress on Evolutionary Computation 2005: 2422-2428
Coauthor Index
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