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Publication search results
found 27 matches
- 2007
- Alessandro Amoroso:
WEBBING: A Smart Architecture for Snappy Browser-Based Games. GAMEON 2007: 5-9 - Laurens van der Blom, Sander Bakkes, Pieter Spronck:
Map-Adaptive Artificial Intelligence for Video Games. GAMEON 2007: 53-60 - M. C. Bouterse, Anton Eliëns:
Simulating Infinite Curved Spaces using Vertex Shaders. GAMEON 2007: 88-92 - Stefano Cacciaguerra, Gabriele D'Angelo:
Mobile Virtual Worlds: A Proximity Based Evolution. GAMEON 2007: 27-31 - José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz:
AIBO as a Needs-Based Companion Dog. GAMEON 2007: 152-156 - Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter:
Mashups in Second Life @ VU. GAMEON 2007: 130-134 - Anton Eliëns, Dhaval Vyas:
PANORAMA - Explorations in the Aesthetics of Social Awareness. GAMEON 2007: 71-75 - Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga:
Clima Futura @ VU -- communicating (unconvenient) science. GAMEON 2007: 125-129 - Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho:
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. GAMEON 2007: 48-52 - Marco Furini:
Mobile Games: What to expect in the near Future. GAMEON 2007: 93-95 - Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe:
Temporal Difference Control within a Dynamic Environment. GAMEON 2007: 42-47 - Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb:
Gaming Technology in Cultural Heritage Systems. GAMEON 2007: 147-151 - Balázs Józsa:
Journey from the Magic Circle to the Therapeutic Gameplay Experience. GAMEON 2007: 32-36 - Patric Kabus, Alejandro P. Buchmann:
A Framework for Network-Agnostic Multiplayer Games. GAMEON 2007: 18-26 - Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola:
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. GAMEON 2007: 96-102 - Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti:
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. GAMEON 2007: 115-124 - Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden:
Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 - Cesar Tadeu Pozzer, Börje F. Karlsson:
Teaching AI Concepts by Using Casual Games: A Case Study. GAMEON 2007: 135-138 - Abhishek Rawat, Michel Simatic:
Issues for Multiplayer Mobile Game Engines. GAMEON 2007: 76-82 - Marco Remondino:
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. GAMEON 2007: 157- - Davide Rossi, Elisa Turrini:
EGO: an E-Games Orchestration Platform. GAMEON 2007: 139-146 - Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori:
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. GAMEON 2007: 83-87 - Frederik Schadd, Sander Bakkes, Pieter Spronck:
Opponent Modeling in Real-Time Strategy Games. GAMEON 2007: 61-70 - Jouni Smed, Timo Knuutila, Harri Hakonen:
Towards Swift and Accurate Collusion Detection. GAMEON 2007: 103-107 - Worapoj Thunputtarakul, Vishnu Kotrajaras:
Data Analysis for Ghost AI Creation in Commercial Fighting Games. GAMEON 2007: 37-41 - Roman V. Yampolskiy, Venu Govindaraju:
Behavioral Biometrics for Recognition and Verification of Game Bots. GAMEON 2007: 108-114 - Marco Roccetti:
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy. EUROSIS 2007, ISBN 978-90-77381-37-3 [contents]
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retrieved on 2024-12-28 23:16 CET from data curated by the dblp team
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