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Publication search results
found 20 matches
- 2008
- Vero Vanden Abeele, Bieke Zaman, Mariek Vanden Abeele:
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard. Fun and Games 2008: 118-131 - Andreas Bulling, Daniel Roggen, Gerhard Tröster:
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. Fun and Games 2008: 33-45 - Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega:
Test-Bed for Multimodal Games on Mobile Devices. Fun and Games 2008: 75-87 - Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. Fun and Games 2008: 106-117 - Steve Hinske, Marc Langheinrich, Yves Alter:
Building RFID-Based Augmented Dice with Perfect Recognition Rates. Fun and Games 2008: 59-64 - Lisette Jansen, Betsy van Dijk, José Retra:
A Music Educational Entertainment Environment for Preschoolers. Fun and Games 2008: 194-202 - Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna Anna Mathiak, Klaus Mathiak:
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games. Fun and Games 2008: 132-138 - Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen:
Pervasive Mobile Games - A New Mindset for Players and Developers. Fun and Games 2008: 21-32 - Ying Li, Willem Fontijn, Panos Markopoulos:
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. Fun and Games 2008: 182-193 - Stéphane Magnenat, Basilio Noris, Francesco Mondada:
Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming. Fun and Games 2008: 65-74 - Philip Mendels, Joep W. Frens:
The Audio Adventurer: Design of a Portable Audio Adventure Game. Fun and Games 2008: 46-58 - Roderick Murray-Smith, Steven Strachan:
Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction. Fun and Games 2008: 1-10 - Lennart E. Nacke, Craig A. Lindley, Sophie Stellmach:
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157 - Matthias Rauterberg:
Hypercomputation, Unconsciousness and Entertainment Technology. Fun and Games 2008: 11-20 - Darren J. Reed, Geraldine Fitzpatrick:
Acting Your Age in Second Life. Fun and Games 2008: 158-169 - Ellen Lisette Schuurink, Joske Houtkamp, Alexander Toet:
Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game. Fun and Games 2008: 139-149 - Suleman Shahid, Emiel Krahmer, Marc Swerts:
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. Fun and Games 2008: 94-105 - Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn:
Dynamic Game Balancing by Recognizing Affect. Fun and Games 2008: 88-93 - Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter:
Developing an Adaptive Memory Game for Seniors. Fun and Games 2008: 170-181 - Panos Markopoulos, Boris E. R. de Ruyter, Wijnand A. IJsselsteijn, Duncan Rowland:
Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings. Lecture Notes in Computer Science 5294, Springer 2008, ISBN 978-3-540-88321-0 [contents]
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