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Publication search results
found 22 matches
- 2011
- Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller:
Depth Buffer Compression for Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 127-134 - Dietger van Antwerpen:
Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU. High Performance Graphics 2011: 41-50 - Jesper Børlum, Brian Bunch Christensen, Thomas Kim Kjeldsen, Peter Trier Mikkelsen, Karsten Østergaard Noe, Jens Rimestad, Jesper Mosegaard:
SSLPV: Subsurface Light Propagation Volumes. High Performance Graphics 2011: 7-14 - Kirill Garanzha, Jacopo Pantaleoni, David K. McAllister:
Simpler and Faster HLBVH with Work Queues. High Performance Graphics 2011: 59-64 - Leonhard Gruenschloß, Martin Stich, Sehera Nawaz, Alexander Keller:
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur. High Performance Graphics 2011: 65-70 - Max Kazakov, Eisaku Ohbuchi:
Primitive Processing and Advanced Shading Architecture for Embedded Space. High Performance Graphics 2011: 169-176 - Samuli Laine, Tero Karras:
High-Performance Software Rasterization on GPUs. High Performance Graphics 2011: 79-88 - Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy:
The Alchemy Screen-Space Ambient Obscurance Algorithm. High Performance Graphics 2011: 25-32 - Laura Monroe, Joanne Wendelberger
, Sarah Michalak:
Randomized Selection on the GPU. High Performance Graphics 2011: 89-98 - Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller:
Hierarchical Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 107-118 - Jacopo Pantaleoni:
VoxelPipe: A Programmable Pipeline for 3D Voxelization. High Performance Graphics 2011: 99-106 - Georgios Papaioannou
:
Real-Time Diffuse Global Illumination Using Radiance Hints. High Performance Graphics 2011: 15-24 - Jeff Pool, Anselmo Lastra, Montek Singh:
Precision Selection for Energy-Effi cient Pixel Shaders. High Performance Graphics 2011: 159-168 - Erik Ruf:
An Inexpensive Bounding Representation for Offsets of Quadratic Curves. High Performance Graphics 2011: 143-150 - Marco Salvi, Jefferson Montgomery, Aaron E. Lefohn:
Adaptive Transparency. High Performance Graphics 2011: 119-126 - Thomas Schlömer, Daniel Heck, Oliver Deussen:
Farthest-Point Optimized Point Sets with Maximized Minimum Distance. High Performance Graphics 2011: 135-142 - Jacob Ström, Per Wennersten:
Lossless Compression of Already Compressed Textures. High Performance Graphics 2011: 177-182 - Ingo Wald:
Active Thread Compaction for GPU Path Tracing. High Performance Graphics 2011: 51-58 - Andrew Willmott:
Rapid Simplifi cation of Multi-Attribute Meshes. High Performance Graphics 2011: 151-158 - Zhefeng Wu, Fukai Zhao, Xinguo Liu:
SAH KD-Tree Construction on GPU. High Performance Graphics 2011: 71-78 - Chris Wyman
:
Voxelized Shadow Volumes. High Performance Graphics 2011: 33-40 - Carsten Dachsbacher, William Mark, Jacopo Pantaleoni:
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, Vancouver, Canada, August 5-7, 2011. ACM 2011, ISBN 978-1-4503-0896-0 [contents]
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retrieved on 2024-08-11 19:32 CEST from data curated by the dblp team
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