- Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei:
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. FDG 2022: 28:1-28:12 - Renata Elizampetta Ntelia:
Manifesting Desire via Playful Mechanics in Tarot Readings. FDG 2022: 6:1-6:8 - Tasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis:
State similarity based Rapid Action Value Estimation for general game playing MCTS agents. FDG 2022: 59:1-59:4 - Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma:
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. FDG 2022: 8:1-8:8 - Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella:
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. FDG 2022: 36:1-36:13 - Mijael Ricardo Bueno Pérez, Rafael Bidarra:
Mixed-initiative story co-creation with TaleMaker. FDG 2022: 33:1-33:13 - Mijael Ricardo Bueno Pérez, Rafael Bidarra:
The TaleMaker database of mixed-initiative co-created stories. FDG 2022: 52:1-52:4 - Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker:
The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. FDG 2022: 22:1-22:7 - Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel:
Virtual Reality and Education - The Steam Panorama. FDG 2022: 10:1-10:11 - Cale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube:
PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games. FDG 2022: 1:1-1:11 - Vered Pnueli, Renard Gluzman:
Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry. FDG 2022: 24:1-24:9 - Zoey Reyes, Joshua A. Fisher:
The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality. FDG 2022: 25:1-25:9 - Riemer van Rozen, Joris Dormans, Georgia Samaritaki:
Debugging Procedural Level Designs with Mental Maps. FDG 2022: 73:1-73:3 - Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. FDG 2022: 45:1-45:16 - Christoph Salge, Jean-Baptiste Hervé:
Automated Isovist Computation for Minecraft. FDG 2022: 31:1-31:9 - Sarah Schoemann, Elaissa Hardy, Betsy DiSalvo:
Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning. FDG 2022: 7:1-7:12 - Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis:
A General-Purpose Expressive Algorithm for Room-Based Environments. FDG 2022: 64:1-64:9 - Robin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown:
Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teams. FDG 2022: 16:1-16:11 - Nicolas Szilas:
Serious game design in practice: lessons learned from a corpus of games developed in an academic context. FDG 2022: 75:1-75:6 - Mattia Thibault:
ROOT, Woodland Ideologies in a Fantasy Game. FDG 2022: 55:1-55:4 - Mattia Thibault, Daniel Fernández Galeote, Joseph Macey, Henrietta Jylhä:
Forests in Digital Games - An Ecocritical Framework. FDG 2022: 51:1-51:4 - Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis:
Game State Learning via Game Scene Augmentation. FDG 2022: 48:1-48:4 - Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck:
An Internet-assisted Dixit-playing AI. FDG 2022: 40:1-40:7 - Sasha Volokh, William G. J. Halfond:
Static Analysis for Automated Identification of Valid Game Actions During Exploration. FDG 2022: 2:1-2:10 - Ziqi Wang, Jialin Liu, Georgios N. Yannakakis:
The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. FDG 2022: 44:1-44:8 - Henrik Warpefelt:
A Gap in Games Research: Reflecting on Two Camps and a Bridge. FDG 2022: 46:1-46:4 - Henrik Warpefelt:
Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative. FDG 2022: 74:1-74:5 - Andrei Zanescu:
Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural Resonance. FDG 2022: 19:1-19:12 - Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022. ACM 2022, ISBN 978-1-4503-9795-7 [contents] - 2021
- Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp:
Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. FDG 2021: 20:1-20:13