- Bjarke Kristian Maigaard Kjær Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen:
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. HCI (26) 2020: 499-519 - Kevin Pfeffel, Megi Elezi, Philipp Ulsamer, Nicholas H. Müller:
Virtual Reality as a Stress Reduction Measure - Chilling Out on the Beach in My Living Room. HCI (26) 2020: 176-189 - Ernest Redondo, David Fonseca, Mónica V. Sánchez-Sepúlveda, Héctor Zapata, Isidro Navarro, Lluís Giménez, Miguel Ángel Pérez:
EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. HCI (26) 2020: 296-314 - Ernest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Giménez, Miguel Ángel Pérez, Mónica V. Sánchez-Sepúlveda:
GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. HCI (26) 2020: 315-332 - Peter Silbermann, Tobias Fertig, Andreas E. Schütz, Nicholas H. Müller:
Utilizing Context Effects of Banner Ads for Conversion Rate Optimization. HCI (26) 2020: 641-649 - Cheng-Feng Sun, Yao-Cheng Chan, Shih-Yi Chien, Yi-Ling Lin, I-Han Hsiao:
Preschool Safety Education with Digital Media-Based Learning Application - Kinder. HCI (26) 2020: 520-529 - Navid Tavanapour, Daphne Theodorakopoulos, Eva A. C. Bittner:
A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes. HCI (26) 2020: 108-129 - Dante Tezza, Sarah Garcia, Marvin Andujar:
Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children. HCI (26) 2020: 530-543 - Yu-Liang Ting, Yu-Chen Lin, Shin-Ping Tsai, Yaming Tai:
Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative Learning. HCI (26) 2020: 544-559 - Philipp Ulsamer, Kevin Pfeffel, Nicholas H. Müller:
Brain Activation in Virtual Reality for Attention Guidance. HCI (26) 2020: 190-200 - Andrea Valente, Emanuela Marchetti:
StickAndClick - Sticking and Composing Simple Games as a Learning Activity. HCI (26) 2020: 333-352 - Olga Viberg, Mohammad Khalil, Alexandros Lioliopoulos:
Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual Platforms. HCI (26) 2020: 353-369 - Kristin Weber, Andreas E. Schütz, Tobias Fertig, Nicholas H. Müller:
Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency Users. HCI (26) 2020: 650-668 - Shuang Wei, Yan Ping Xin, Yingjie Victor Chen:
Visualizing Students' Eye Movement Data to Understand Their Math Problem-Solving Processes. HCI (26) 2020: 201-213 - Siyuan Zhou, Xu Sun, Zhiyu Shi, Yanyi Lu:
The Use of Augmented Reality for Solving Arithmetic Problems for Preschool Children. HCI (26) 2020: 574-584 - Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Lecture Notes in Computer Science 12206, Springer 2020, ISBN 978-3-030-50505-9 [contents]