- Stefano Ferretti, Marco Roccetti:
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Advances in Computer Entertainment Technology 2005: 405-412 - Martin Flintham:
Painting the town red: configuring location-based games by colouring maps. Advances in Computer Entertainment Technology 2005: 9-18 - Jaroslaw Francik, Adam Szarowicz:
Integrate and conquer: the next generation of intelligent avatars. Advances in Computer Entertainment Technology 2005: 413-420 - Ginés García-Mateos, Sergio Fructuoso Muñoz:
Tierra Inhospita: exploring a virtual world with your face. Advances in Computer Entertainment Technology 2005: 383-384 - Inmaculada García, Ramón Mollá Vayá:
Improving quality of service in videogames. Advances in Computer Entertainment Technology 2005: 250-253 - Philippe Golle, Nicolas Ducheneaut:
Keeping bots out of online games. Advances in Computer Entertainment Technology 2005: 262-265 - Kevin W. Gorman, Daneyand Singley, Yuichi Motai:
Synchronization methods for supporting distributed 3D virtual environments in JavaTM. Advances in Computer Entertainment Technology 2005: 318-321 - Mika Hakkarainen, Charles Woodward:
SymBall: camera driven table tennis for mobile phones. Advances in Computer Entertainment Technology 2005: 391-392 - Greg Hale:
A qualitative exploration of entertainment experiences. Advances in Computer Entertainment Technology 2005: 282-285 - Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto:
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator. Advances in Computer Entertainment Technology 2005: 149-155 - Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto:
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator. Advances in Computer Entertainment Technology 2005: 393 - Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu:
An extensible platform for interactive, entertaining social experiences with an animatronic character. Advances in Computer Entertainment Technology 2005: 141-148 - Jukka Holm, Kai Havukainen, Juha Arrasvuori:
Personalizing game content using audio-visual media. Advances in Computer Entertainment Technology 2005: 298-301 - Robin Hunicke:
The case for dynamic difficulty adjustment in games. Advances in Computer Entertainment Technology 2005: 429-433 - Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law:
BodyMusic: a novel framework design for body-driven music composition. Advances in Computer Entertainment Technology 2005: 342-345 - Daisuke Iwai, Kosuke Sato:
Heat sensation in image creation with thermal vision. Advances in Computer Entertainment Technology 2005: 213-216 - Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 - Tom Jehaes, Peter Quax, Wim Lamotte:
Adapting a large scale networked virtual environment for display on a PDA. Advances in Computer Entertainment Technology 2005: 217-220 - Arnav Jhala, William H. Bares, Robert Michael Young:
Towards an intelligent storyboarding tool for 3D games. Advances in Computer Entertainment Technology 2005: 367-368 - Gregorio Jimenez, Francisco Sanmartín, Emanuele Mazza:
"DELEM - Delayed Mirror". Advances in Computer Entertainment Technology 2005: 196-199 - M.-Carmen Juan, Beatriz Rey, David Pérez, D. Tomas, Mariano Alcañiz Raya:
The memory book. Advances in Computer Entertainment Technology 2005: 379-380 - Yasuaki Kakehi, Takeshi Naemura:
Through the looking glass: you can play against your own reflection. Advances in Computer Entertainment Technology 2005: 373-374 - Börje F. Karlsson, Bruno Feijó:
AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445 - Haruhiro Katayose, Kazuhiko Imanishi:
ARMS: a trading card game using AR technology. Advances in Computer Entertainment Technology 2005: 354-355 - Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim:
Telepresence meets racing games. Advances in Computer Entertainment Technology 2005: 381-382 - Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim:
Telepresence racing game. Advances in Computer Entertainment Technology 2005: 394 - Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino:
Weekend battle: an entertainment system for improving workers' motivation. Advances in Computer Entertainment Technology 2005: 43-50 - Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto:
Interactive and enjoyable interface in museum. Advances in Computer Entertainment Technology 2005: 1-8 - Michael Kwok, Gary Yeung:
Characterization of user behavior in a multi-player online game. Advances in Computer Entertainment Technology 2005: 69-74 - Doo Young Kwon, Markus H. Gross:
Combining body sensors and visual sensors for motion training. Advances in Computer Entertainment Technology 2005: 94-101