- Mieko Nakamura:
The Effects of Structured Instruction on Team Performance. ISAGA 2021: 15-27 - Uyen-Phuong Nguyen, Philip Hallinger:
Experimental Research: Simulations and Serious Games for Sustainability. ISAGA 2021: 101-114 - Helena Polman:
The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. ISAGA 2021: 171-181 - Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin:
Facilitated Tabletop Games in a Mediated Environment. ISAGA 2021: 28-41 - Bill Roungas, Lucía Herrero Álvarez, Sebastiaan A. Meijer:
Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. ISAGA 2021: 288-296 - Mizuho Sato, Hajime Mizuyama:
Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants. ISAGA 2021: 273-279 - Rajeev K. Shukla, Monica Sainy:
Effect of Learning Styles on Learning Experience in Marketing Management Game. ISAGA 2021: 161-170 - Micael Sousa:
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. ISAGA 2021: 254-272 - Weronika Szatkowska, Marcin Wardaszko:
Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation. ISAGA 2021: 223-238 - Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage:
Facilitating Training Simulations for Health Emergency. ISAGA 2021: 42-52 - Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrón, Shoeib Faraji Abdolmaleki, J. Julio Fernández Rodríguez, Pastora Maria Bello Bugallo:
Natural Security Games in the Regenerative Economy: A Review. ISAGA 2021: 280-287 - Marcin Wardaszko, Sebastiaan A. Meijer, Heide K. Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezinska:
Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers. Lecture Notes in Computer Science 11988, Springer 2021, ISBN 978-3-030-72131-2 [contents] - 2019
- Shuang Chang, Hiroshi Deguchi:
Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming. ISAGA 2019: 127-138 - Malgorzata Cwil:
Simulation Games as a Framework to Conduct Scientific Experiments - The Example of Prospect Theory Research. ISAGA 2019: 235-246 - Naraphol Deechuay, Ratchadawan Nimnual, Panya Makasorn, Supanat Permpoon:
Wonders of the World Simulation Program by Virtual Reality. ISAGA 2019: 441-446 - Vinod Dumblekar, Upinder Dhar:
Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game. ISAGA 2019: 259-272 - Vinod Dumblekar, Upinder Dhar:
Learning from a Business Simulation Game: A Factor-Analytic Study. ISAGA 2019: 328-340 - Maria Freese, Heide K. Lukosch:
The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. ISAGA 2019: 170-180 - Andreas Gerber, Markus Ulrich, Patrick A. Wäger:
Review of Haptic and Computerized (Simulation) Games on Climate Change. ISAGA 2019: 275-289 - Magali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Carlos Santos, Xander Keijser, Lodewijk Abspoel, Harald Warmelink, Igor Mayer:
Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region. ISAGA 2019: 290-305 - David Goutx, Sophie Sauvagnargues, Laurent Mermet:
Playing (in) a Crisis Simulation - What is the Playful Engagement in a Serious Simulation Made of? ISAGA 2019: 50-60 - Ryoju Hamada, Nanako Iwasa, Tomomi Kaneko, Masahiro Hiji:
Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'. ISAGA 2019: 343-357 - Martin Ivanov, Helmut Wittenzellner, Marcin Wardaszko:
Video Game Monetization Mechanisms in Triple A (AAA) Video Games. ISAGA 2019: 389-404 - Michal Jakubowski:
Gamification Design Strategies - Summary of Research Project. ISAGA 2019: 358-362 - Paiboon Kiattikomol, Ratchadawan Nimnual, Pavarisa Sittisanguansak:
The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia. ISAGA 2019: 153-159 - Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura:
Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students. ISAGA 2019: 14-22 - Fernando Kleiman, Marijn Janssen, Sebastiaan A. Meijer:
Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards Open Data Policy Making. ISAGA 2019: 23-34 - Klemens Koehler, René Röpke, Martin R. Wolf:
Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security. ISAGA 2019: 61-73 - Adam Kowalik:
The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals. ISAGA 2019: 210-220 - Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. ISAGA 2019: 160-169