- Cláudia Ferraz, Kiev Gama:
A Case Study About Gender Issues in a Game Jam. ICGJ 2019: 1:1-1:8 - Fiona French, Sofya Baskin, Reinhard Gupfinger, Sarah Webber, Anna Zamansky:
ZooJamming: Designing Beyond Human Experience. ICGJ 2019: 10:1-10:8 - Kiev Gama, Victoria Rautenbach, Cameron Green, Breno Alencar Gonçalves, Serena Coetzee, Nicolene Fourie, Nishanth Sastry:
Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data. ICGJ 2019: 9:1-9:5 - Sabine Harrer:
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops. ICGJ 2019: 7:1-7:5 - Brittany Ann Kos:
Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals. ICGJ 2019: 5:1-5:4 - Annakaisa Kultima:
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland. ICGJ 2019: 4:1-4:7 - Mitchell Miller, Joseph DeLuca, Foaad Khosmood:
Can Game Jams Boost Confidence and Sense of Preparedness? ICGJ 2019: 6:1-6:5 - Christina Myers, Lara S. G. Piccolo, Trevor D. Collins:
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy. ICGJ 2019: 2:1-2:8 - Jeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs, David Simkins:
Communication Beyond Languages Realized by International Game Jams. ICGJ 2019: 3:1-3:6 - Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, ICGJ 2019, San Francisco, CA, USA, March 17, 2019. ACM 2019, ISBN 978-1-4503-6205-4 [contents]
- 2018
- Sabina Dirks, Menno van Pelt-Deen, Eline Muijres:
Playing with refugees and other minorities during the Games [4Diversity] Jam. ICGJ 2018: 34-38 - Breno Alencar Gonçalves, Kiev Gama:
Global Gov Jam: Motivational Aspects of Participants. ICGJ 2018: 1-8 - Lindsay D. Grace:
Newsjam: Making Games at the Pace of News. ICGJ 2018: 17-20 - Alexey Izvalov, Serhii Nedilko, Vitalii Nedilko:
From One Location to Five. ICGJ 2018: 39-42 - Annakaisa Kultima:
Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. ICGJ 2018: 21-27 - Heidi McDonald:
iThirve Games Empathy Jam at DigiPen. ICGJ 2018: 28-33 - Johanna Pirker, Isabel Lesjak, Andreas Punz, Anders Drachen:
Social Aspects of the Game Development Process in the Global Gam Jam. ICGJ 2018: 9-16 - Evan Shui, Selynna Sun, Foaad Khosmood:
SLO Hacks: Embracing the Passionate Novice. ICGJ 2018: 43-47 - Hanna Wirman, Rhys Jones:
Regional Character at a Large-Scale Jam: GGJ Hong Kong 2013-2018. ICGJ 2018: 48-51 - Allan Fowler:
Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018, San Francisco, CA, USA, March 18-18, 2018. ACM 2018 [contents] - 2017
- Elliot Fiske, Thomas Steinke, Alex Ling, Cory Slaught:
Major Tom: created in 48 hours for Global Game Jam 2017. ICGJ 2017: 36-39 - Allan Fowler, Ian Schreiber:
Engaging under-represented minorities in STEM through game jams. ICGJ 2017: 1-5 - Xavier Ho:
Evoking inspiration for game jam ideas. ICGJ 2017: 6-9 - Alexey Izvalov, Serhii Nedilko, Vitalii Nedilko:
Comparison of game creation and engineering hackathons on the global and local levels. ICGJ 2017: 22-25 - Casey Loria, Brannan Vitek, Claire Oliphant, Lane Lake, Dustin Colvin, Duncan Alatar, Melissa Gilmer:
Cosmic Brownie. ICGJ 2017: 33-35 - Kaelan Doyle Myerscough, Richard Eberhardt, Mikael Jakobsson, Claudia Lo:
Jamming for allies: finding a formula for inclusive design exploration collaborations. ICGJ 2017: 26-32 - Johanna Pirker, Foaad Khosmood, Christian Gütl:
Social network analysis of the global game jam network. ICGJ 2017: 10-14 - Ian Pollock, James Murray, Beth Yeager:
Brain jam: STEAM learning through neuroscience-themed game development. ICGJ 2017: 15-21 - Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini:
The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam. ICGJ 2017: 40-43 - Robin J. S. Sloan, Paul Robertson:
Virtua Walker 1987: technostalgia for a walking sim from an alternative past. ICGJ 2017: 44-45