- 2005
- Dan Amerson, Shaun Kime, R. Michael Young:
Real-time cinematic camera control for interactive narratives. Advances in Computer Entertainment Technology 2005: 369 - Dominique Archambault, Damien Olivier:
How to make games for visually impaired children. Advances in Computer Entertainment Technology 2005: 450-453 - Toshio Asano, Yutaka Ishibashi, Satoshi Minezawa, Masaki Fujimoto:
Surveys of exhibition planners and visitors about a distributed haptic museum. Advances in Computer Entertainment Technology 2005: 246-249 - István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg:
MonkeyBridge: autonomous agents in augmented reality games. Advances in Computer Entertainment Technology 2005: 172-175 - Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco:
Building 3D interactive environments for the children's narrative: a didactic project. Advances in Computer Entertainment Technology 2005: 350-353 - Leandro Motta Barros, Soraia Raupp Musse:
Introducing narrative principles into planning-based interactive storytelling. Advances in Computer Entertainment Technology 2005: 35-42 - Rafael Bastos, José Miguel Salles Dias:
Fully automated texture tracking based on natural features extraction and template matching. Advances in Computer Entertainment Technology 2005: 180-183 - Jan Berg, Johnny Wingstedt:
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. Advances in Computer Entertainment Technology 2005: 164-171 - Ahmed BinSubaih, Steve Maddock, Daniela Romano:
Game logic portability. Advances in Computer Entertainment Technology 2005: 458-461 - Clara Boj Tovar, Diego J. Díaz, Adrian David Cheok, Ke Xu, Wei Liu:
Free network visible network. Advances in Computer Entertainment Technology 2005: 395-396 - Derek Bradley, Gerhard Roth:
Natural interaction with virtual objects using vision-based six DOF sphere tracking. Advances in Computer Entertainment Technology 2005: 19-26 - Andrew G. Brooks, Matt Berlin, Jesse Gray:
Untethered robotic play for repetitive physical tasks. Advances in Computer Entertainment Technology 2005: 27-34 - Annelies de Bruine, Huw Jeffries, Erik Geelhoed, Richard Hull, Nick Piggott:
Augmenting digital audio broadcast with rich data. Advances in Computer Entertainment Technology 2005: 286-289 - Jason But, Grenville J. Armitage:
Implementing encrypted streaming video in a distributed server environment. Advances in Computer Entertainment Technology 2005: 322-325 - Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos:
Developing games with Magic Playground: a gesture-based game engine. Advances in Computer Entertainment Technology 2005: 361-362 - Moisés Mañas Carbonell, Francisco Giner Martínez, Javier Montesa Andrés:
Notbook AR. Advances in Computer Entertainment Technology 2005: 356-357 - Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco:
The 3D interactive visit to Piazza dei Miracoli, Italy. Advances in Computer Entertainment Technology 2005: 192-195 - Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. Advances in Computer Entertainment Technology 2005: 270-273 - Matthew Chalmers, Marek Bell, Barry A. T. Brown, Malcolm Hall, Scott Sherwood, Paul Tennent:
Gaming on the edge: using seams in ubicomp games. Advances in Computer Entertainment Technology 2005: 306-309 - Angie Chandler, Joe Finney:
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. Advances in Computer Entertainment Technology 2005: 310-313 - Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado, Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140 - Frédéric Collé, Ronan Champagnat, Armelle Prigent:
Scenario analysis based on linear logic. Advances in Computer Entertainment Technology 2005: 1 - Nuno Correia, Luís Alves, Helder Correia, Luís Romero, Carmen Morgado, Luís Soares, José C. Cunha, Teresa Romão, A. Eduardo Dias, Joaquim A. Jorge:
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces. Advances in Computer Entertainment Technology 2005: 102-109 - Guillaume Denis, Pierre Jouvelot:
Motivation-driven educational game design: applying best practices to music education. Advances in Computer Entertainment Technology 2005: 462-465 - Massimo Deriu:
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory. Advances in Computer Entertainment Technology 2005: 358-360 - Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast:
Personality model for a companion AIBO. Advances in Computer Entertainment Technology 2005: 438-441 - Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 - Manfred Eckschlager, Michael Lankes, Regina Bernhaupt:
Real or unreal?: an evaluation setting for emotional characters using unreal technology. Advances in Computer Entertainment Technology 2005: 375-376 - Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing sound for a pervasive mobile game. Advances in Computer Entertainment Technology 2005: 110-116 - Laura Ermi, Frans Mäyrä:
Challenges for pervasive mobile game design: examining players' emotional responses. Advances in Computer Entertainment Technology 2005: 371-372