- 2023
- Casper Harteveld, Steven C. Sutherland, Giovanni Maria Troiano, Heide K. Lukosch, Sebastiaan A. Meijer:
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13622, Springer International Publishing 2023, ISBN 978-3-031-37170-7 [contents] - 2022
- Tobias Alf, Friedrich Trautwein:
Simulation Games on Sustainability - A Comparative Study. ISAGA 2022: 121-133 - Meike Belter, Yuanjie Wu, Heide K. Lukosch:
Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. ISAGA 2022: 22-35 - Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra:
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. ISAGA 2022: 199-213 - Maria Freese, Geertje Bekebrede:
About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. ISAGA 2022: 52-65 - Maria Freese, Karen van Vliet:
Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior. ISAGA 2022: 134-148 - Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko:
Gaming Simulation Design to Learn Best Mixes of Power Sources. ISAGA 2022: 149-162 - Derek Kuipers, Fernando Kleiman, L. Zantema, Ivo Wenzler:
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively. ISAGA 2022: 165-170 - Leland Masek:
How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions. ISAGA 2022: 171-184 - Amélie Monfort, Nicolas Bécu, Marion Amalric:
Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France. ISAGA 2022: 99-120 - Sundararaman Rengarajan, Jonathan Cannon, Brendan Baron, Naren Mohan, Leanne Chukoskie:
Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder. ISAGA 2022: 185-198 - Friedrich Trautwein, Tobias Alf:
Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures. ISAGA 2022: 3-21 - Ibu Ueno, Shingo Takahashi:
Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process. ISAGA 2022: 83-98 - Valerie Yu, Gabrielle C. Ibasco, Bingyu Chen, Vivian Hsueh Hua Chen:
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay. ISAGA 2022: 217-227 - Susann Zeiner-Fink, Angelika C. Bullinger, Silke Geithner:
Learning Effects and Acceptance in Business Games: A Systematic Literature Review. ISAGA 2022: 36-51 - Heng Zhang, Vivian Hsueh Hua Chen:
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage. ISAGA 2022: 66-79 - Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan A. Meijer, Heide K. Lukosch:
Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13219, Springer 2022, ISBN 978-3-031-09958-8 [contents] - 2021
- Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo:
Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. ISAGA 2021: 3-14 - M. Laura Angelini, Rut Muñíz:
Intercultural Dialogue Through Simulation and Virtual Exchange in Education. ISAGA 2021: 61-70 - Geertje Bekebrede, Carissa Champlin:
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. ISAGA 2021: 115-123 - Meike Belter, Heide K. Lukosch:
Virtual Reality Games for Children with ADHD in Formal Education. ISAGA 2021: 211-220 - Malay Dhamelia, Girish Dalvi:
Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. ISAGA 2021: 197-210 - Santosh Dhar, Upinder Dhar, Anand Rajavat:
Factors and Attributes of Team Players: A Study of Engineering Students in India. ISAGA 2021: 53-60 - Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar:
Development of the Player Satisfaction Scale - A Factor Analytic Study. ISAGA 2021: 147-160 - Maria Freese, Simon Tiemersma, Alexander Verbraeck:
"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety. ISAGA 2021: 124-133 - Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji:
Designing Business Game by Student-Teacher Collaboration. ISAGA 2021: 239-253 - Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg:
The Co-design of Educational Video Games. ISAGA 2021: 73-85 - Marcin Laczynski:
Social Economy: A Simulation Game in Model Social Enterprises. ISAGA 2021: 134-144 - Elyssebeth Leigh, Laurie L. Levesque:
Reframing the Boundaries of Experiential Education Using Cynefin Domains. ISAGA 2021: 86-100 - Pip Lyndon-James, Elyssebeth Leigh:
Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents. ISAGA 2021: 182-196