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"Can an augmented reality-integrated gamification approach enhance ..."
Cathy Weng et al. (2024)
- Cathy Weng, Khanh Nguyen Phuong Tran
, Chi-Chuan Yang
, Hsuan-I Huang, Hsuan Chen:
Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course? Educ. Inf. Technol. 29(4): 4025-4053 (2024)
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