


default search action
"Device vs. user perspective rendering in google glass AR applications."
João Paulo Silva do Monte Lima et al. (2014)
- João Paulo Silva do Monte Lima
, Rafael Alves Roberto
, João Marcelo X. N. Teixeira, Veronica Teichrieb
:
Device vs. user perspective rendering in google glass AR applications. ISMAR 2014: 279-280

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.