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"Inklusives und handlungsorientiertes Lernen mithilfe Digitaler Gamebooks."
Svenja Noichl, Susanne Korth, Ulrik Schroeder (2021)
- Svenja Noichl, Susanne Korth, Ulrik Schroeder:
Inklusives und handlungsorientiertes Lernen mithilfe Digitaler Gamebooks. DELFI 2021: 145-150

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