default search action
"Ajustando Q-Learning para Generar Jugadores Automáticos: un Ejemplo ..."
Guillermo Fernández-Vizcaíno, Francisco José Gallego-Durán (2016)
- Guillermo Fernández-Vizcaíno, Francisco José Gallego-Durán:
Ajustando Q-Learning para Generar Jugadores Automáticos: un Ejemplo Basado en Atari Breakout. CoSECivi 2016: 77-88
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.