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Carsten Magerkurth
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2010 – 2019
- 2014
- [c34]Matthias Thoma, Torsten Braun, Carsten Magerkurth, Alexandru-Florian Antonescu:
Managing things and services with semantics: A survey. NOMS 2014: 1-5 - [c33]Matthias Thoma, Torsten Braun, Carsten Magerkurth:
Enterprise integration of smart objects using semantic service descriptions. WCNC 2014: 3426-3431 - 2013
- [c32]Sonja Meyer, Andreas Ruppen, Carsten Magerkurth:
Internet of Things-Aware Process Modeling: Integrating IoT Devices as Business Process Resources. CAiSE 2013: 84-98 - [c31]Markus Löchtefeld, Petteri Nurmi, Florian Michahelles, Carsten Magerkurth, Patrik Floréen, Antonio Krüger:
PeTRE: workshop on pervasive technologies in retail environments. UbiComp (Adjunct Publication) 2013: 963-968 - [c30]Matthias Thoma, Klaus Sperner, Torsten Braun, Carsten Magerkurth:
Integration of WSNs into enterprise systems based on semantic physical business entities. Wireless Days 2013: 1-8 - [c29]Matthias Thoma, Martin Fiedler, Benedikt Mättig, Klaus Sperner, Carsten Magerkurth:
End-2-end cold chain supervision based on an internet of things architecture. WiMob 2013: 135-140 - [p2]Markus Kückelhaus, Carsten Magerkurth, Jörg Baus:
A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control. SemProM 2013: 311-327 - [p1]Gerrit Kahl, Carsten Magerkurth, Jörg Preißinger, Patrick Gebhard, Benjamin Weyl:
Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories. SemProM 2013: 329-347 - 2012
- [j8]Carsten Magerkurth:
Hybrid gaming environments: keeping the human in the loop within the Internet of things. Univers. Access Inf. Soc. 11(3): 273-283 (2012) - 2011
- [c28]Klaus Sperner, Sonja Meyer, Carsten Magerkurth:
Introducing Entity-Based Concepts to Business Process Modeling. BPMN 2011: 166-171 - [c27]Sonja Meyer, Klaus Sperner, Carsten Magerkurth:
Towards Real World Aware Enterprise Systems - Reflecting the Quality Information of Physical Resources in Services and Processes. MASS 2011: 843-848 - [c26]Sven Gehring, Markus Löchtefeld, Carsten Magerkurth, Petteri Nurmi, Florian Michahelles:
Workshop on mobile interaction in retail environments (MIRE). Mobile HCI 2011: 729-731 - [c25]Alexander Kröner, Patrick Gebhard, Boris Brandherm, Benjamin Weyl, Jörg Preißinger, Carsten Magerkurth, Selcuk Anilmis:
Personal Shopping Support from Digital Product Memories. PECCS 2011: 64-73 - [c24]Sonja Meyer, Klaus Sperner, Carsten Magerkurth, Jacques Pasquier:
Towards modeling real-world aware business processes. WoT 2011: 8 - 2010
- [c23]Carsten Magerkurth, Stephan Haller, Pascal Hagedorn:
Intersecting the Architecture of the Internet of Things with the Future Retail Industry. AmI 2010: 315-319 - [c22]Alexander Kröner, Gerrit Kahl, Lübomira Spassova, Carsten Magerkurth, Thomas Feld, Dirk Mayer, Ali Dada:
Demonstrating the Application of Digital Product Memories in a Carbon Footprint Scenario. Intelligent Environments 2010: 164-169
2000 – 2009
- 2009
- [b1]Carsten Magerkurth:
A component based platform for the development of hybrid games. University of Braunschweig - Institute of Technology, 2009, ISBN 978-3-8325-2256-8, pp. 1-187 - 2008
- [c21]Ali Dada, Carsten Magerkurth:
RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity. IWRT 2008: 101-114 - 2007
- [c20]Norbert A. Streitz, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, Valery Nosulenko, Francois Jegou, Frank Sonder, Daniela Alina Plewe:
Smart Artefacts as Affordances for Awareness in Distributed Teams. The Disappearing Computer 2007: 3-29 - [c19]Carsten Röcker, Steve Hinske, Carsten Magerkurth:
Intelligent Privacy Support for Large Public Displays. HCI (6) 2007: 198-207 - [c18]Carsten Röcker, Carsten Magerkurth:
Privacy and Interruptions in Team Awareness Systems. HCI (5) 2007: 273-283 - 2006
- [j7]Steffi Beckhaus, Carsten Magerkurth, Jürgen Niehaus:
Liebe Leserinnen und Leser! i-com 5(3): 3-4 (2006) - [c17]Carsten Magerkurth, Timo Engelke, Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications. Advances in Computer Entertainment Technology 2006: 15 - [c16]Carsten Röcker, Carsten Magerkurth, Maral Haar:
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. Universal Access in Ambient Intelligence Environments 2006: 352-368 - [c15]Carsten Magerkurth, Timo Engelke, Carsten Röcker:
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. ICEC 2006: 211-216 - 2005
- [j6]Steve Benford, Carsten Magerkurth, Peter Ljungstrand:
Bridging the physical and digital in pervasive gaming. Commun. ACM 48(3): 54-57 (2005) - [j5]Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen:
Pervasive games: bringing computer entertainment back to the real world. Comput. Entertain. 3(3): 4 (2005) - [j4]Norbert A. Streitz, Carsten Röcker, Thorsten Prante, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth:
Designing Smart Artifacts for Smart Environments. Computer 38(3): 41-49 (2005) - [j3]Norbert A. Streitz, Carsten Magerkurth, Thorsten Prante, Carsten Röcker:
From information design to experience design: smart artefacts and the disappearing computer. Interactions 12(4): 21-25 (2005) - [c14]Vlad Coroama, Vassilis Kostakos, Carsten Magerkurth, Irene López de Vallejo:
UbiSoc 2005: first international workshop on social implications of ubiquitous computing. CHI Extended Abstracts 2005: 2111-2112 - [c13]Carsten Magerkurth, Maral Memisoglu:
Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. DiGRA Conference 2005 - [c12]Norbert A. Streitz, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth:
Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse. MuC 2005: 111-120 - [c11]Carsten Magerkurth, Maral Memisoglu, Wolfgang Hinrich:
Entwurf und Umsetzung Hybrider Spielanwendungen. MuC 2005: 211-220 - 2004
- [j2]Carsten Magerkurth, Timo Engelke, Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Comput. Entertain. 2(4): 12 (2004) - [c10]Carsten Magerkurth, Timo Engelke, Maral Memisoglu:
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Advances in Computer Entertainment Technology 2004: 163-172 - [c9]Thorsten Prante, Richard Stenzel, Carsten Röcker, Norbert A. Streitz, Carsten Magerkurth:
Ambient agoras: InfoRiver, SIAM, Hello.Wall. CHI Extended Abstracts 2004: 763-764 - [c8]Carsten Magerkurth:
Spielanwendungen im Kontext realweltlicher Parameter. GI Jahrestagung (1) 2004: 170-174 - [c7]Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert A. Streitz:
Towards the Next Generation of Tabletop Gaming Experiences. Graphics Interface 2004: 73-80 - 2003
- [j1]Carsten Magerkurth, Richard Stenzel:
Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft. i-com 2(3): 4-10 (2003) - [c6]Carsten Magerkurth, Richard Stenzel:
Computerunterstütztes Kooperartives Spielen - Die Zukunft des Spieltisches. MuC 2003: 123-133 - [c5]Carsten Magerkurth, Richard Stenzel:
A Pervasive Keyboard - Separating Input from Display. PerCom 2003: 388- - 2002
- [c4]Norbert A. Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth:
Roomware: the second generation. CHI Extended Abstracts 2002: 506-507 - [c3]Thorsten Prante, Carsten Magerkurth, Norbert A. Streitz:
Developing CSCW tools for idea finding -: empirical results and implications for design. CSCW 2002: 106-115 - [c2]Carsten Magerkurth:
Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. MuC 2002: 205-214 - 2001
- [c1]Carsten Magerkurth, Thorsten Prante:
"Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. MuC 2001: 163-171
Coauthor Index
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