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David Kaufman
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Journal Articles
- 2017
- [j11]Fan Zhang, David Kaufman:
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing. Comput. Hum. Behav. 73: 451-458 (2017) - [j10]Dmitri Zebroff, David Kaufman:
Texting, reading, and other daily habits associated with adolescents' literacy levels. Educ. Inf. Technol. 22(5): 2197-2216 (2017) - 2016
- [j9]Robyn Schell, Simone Hausknecht, Fan Zhang, David Kaufman:
Social Benefits of Playing Wii Bowling for Older Adults. Games Cult. 11(1-2): 81-103 (2016) - [j8]Fan Zhang, David Kaufman:
Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs). Games Cult. 11(1-2): 150-169 (2016) - 2015
- [j7]Fan Zhang, David Kaufman:
The impacts of social interactions in MMORPGs on older adults' social capital. Comput. Hum. Behav. 51: 495-503 (2015) - 2014
- [j6]Adhi Susilo, David Kaufman:
Exploring Facebook (FB) as an Online Tutorial Complement in Distance Education. Int. J. Online Pedagog. Course Des. 4(4): 60-75 (2014) - 2007
- [j5]Louise Sauvé, Lise Renaud, David Kaufman, Jean-Simon Marquis:
Distinguishing between Games and Simulations: A Systematic Review. J. Educ. Technol. Soc. 10(3): 247-256 (2007) - 2003
- [j4]Melanie Kellar, Bonnie MacKay, Rui Zhang, Carolyn R. Watters, David Kaufman, Jonathan M. Borwein:
Dynamic Composition of Math Lessons. J. Educ. Technol. Soc. 6(4): 100-111 (2003) - [j3]Kenneth R. Ong, Bernadette Kingham, Kate Sotiridy, David Kaufman, Michelle Polkowski, John Schofield:
Web presence of an integrated delivery system at year one: lessons learned. Int. J. Medical Informatics 70(1): 11-18 (2003) - 2002
- [j2]David Kaufman:
Turning search into knowledge management. Electron. Libr. 20(1): 49-54 (2002) - 1994
- [j1]Shumin Lee, David Kaufman:
The Pupil Examination Project: A Hands-On Multimedia Package. Intell. Tutoring Media 5(3-4): 115-120 (1994)
Conference and Workshop Papers
- 2023
- [c41]Mohammad A. Faysel, David Kaufman, Aimee Afable, Adiebonye E. Jumbo, Steven R. Levine:
Discontinuity of Stroke Care in a Black Urban Cohort: Insight from EHR Data. MedInfo 2023: 1362-1363 - 2020
- [c40]Amir Doroudian, Eugène Loos, Anne Ter Vrugt, David Kaufman:
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players. HCI (28) 2020: 589-608 - 2019
- [c39]Louise Sauvé, David Kaufman:
Learning with Educational Games: Adapting to Older Adult's Needs. CSEDU (1) 2019: 213-221 - [c38]Louise Sauvé, David Kaufman:
User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors. CSEDU (Selected Papers) 2019: 262-284 - [c37]Robyn Schell, Diogo da Silva, David Kaufman:
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles. CSEDU (1) 2019: 313-320 - [c36]David Kaufman, Louise Sauvé:
Digital Gaming by Older Adults: Can It Enhance Social Connectedness? HCI (28) 2019: 167-176 - [c35]Julija Jeremic, Fan Zhang, David Kaufman:
Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames. HCI (27) 2019: 181-199 - [c34]Louise Sauvé, David Kaufman, Patrick Plante:
Designing a User-Friendly Educational Game for Older Adults. ICWL 2019: 39-46 - 2018
- [c33]Eugène Loos, David Kaufman:
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence. HCI (27) 2018: 101-112 - [c32]Amir Doroudian, Simone Hausknecht, David Kaufman:
Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing. HCI (27) 2018: 516-525 - 2017
- [c31]Simone Hausknecht, Fan Zhang, Julija Jeremic, Hollis Owens, David Kaufman:
Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students. CSEDU (2) 2017: 200-207 - [c30]Robyn Schell, David Kaufman:
Community Building among Older Adults in a Digital Game Environment. CSEDU (2) 2017: 233-239 - [c29]David Kaufman:
Socioemotional Benefits of Digital Games for Older Adults. HCI (28) 2017: 242-253 - [c28]Fan Zhang, Amir Doroudian, David Kaufman, Simone Hausknecht, Julija Jeremic, Hollis Owens:
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. HCI (28) 2017: 296-307 - [c27]Fan Zhang, Robyn Schell, David Kaufman, Glaucia Salgado, Julija Jeremic:
Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay. HCI (28) 2017: 308-322 - [c26]Elly Park, Hollis Owens, David Kaufman, Lili Liu:
Digital Storytelling and Dementia. HCI (28) 2017: 443-451 - 2016
- [c25]Louise Sauvé, Lise Renaud, David Kaufman, Emmanuel Duplàa:
Can Digital Games Help Seniors Improve their Quality of Life? CSEDU (1) 2016: 94-102 - [c24]Robyn Schell, David Kaufman:
Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation. CSEDU (2) 2016: 137-141 - [c23]Louise Sauvé, Lise Renaud, David Kaufman, Emmanuel Duplàa:
Can Digital Games Help Seniors Improve Their Quality of Life? CSEDU (Selected Papers) 2016: 179-192 - [c22]Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman:
Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games? CSEDU (2) 2016: 211-218 - [c21]Simone Hausknecht, Michelle Vanchu-Orosco, David Kaufman:
New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults. CSEDU (2) 2016: 231-239 - [c20]Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman:
Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres. CSEDU (Selected Papers) 2016: 464-475 - [c19]Simone Hausknecht, Michelle Vanchu-Orosco, David Kaufman:
Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults. CSEDU (Selected Papers) 2016: 497-512 - [c18]Romaric Marcilly, Helen Monkman, Sidsel Villumsen, David Kaufman, Marie-Catherine Beuscart-Zéphir:
How to Present Evidence-Based Usability Design Principles Dedicated to Medication-Related Alerting Systems to Designers and Evaluators? Results from a Workshop. MIE 2016: 609-613 - 2015
- [c17]Fan Zhang, David Kaufman:
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? CSEDU (Selected Papers) 2015: 504-522 - [c16]David Kaufman, Fan Zhang:
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. CSEDU (1) 2015: 527-535 - [c15]Simone Hausknecht, Robyn Schell, Fan Zhang, David Kaufman:
Older Adults Digital Gameplay: A Follow-up Study of Social Benefits. ICT4AgeingWell (Selected Papers) 2015: 198-216 - [c14]Robyn Schell, Simone Hausknecht, David Kaufman:
Barriers and Adaptations of a Digital Game for Older Adults. ICT4AgeingWell 2015: 269-275 - [c13]Simone Hausknecht, Robyn Schell, Fan Zhang, David Kaufman:
Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game. ICT4AgeingWell 2015: 276-284 - 2014
- [c12]David Kaufman, Louise Sauvé, Lise Renaud, Emmanuel Duplàa:
Benefits and Barriers of Older Adults' Digital Gameplay. CSEDU (1) 2014: 213-219 - [c11]Jutta Hild, Felix Putze, David Kaufman, Christian Kühnle, Tanja Schultz, Jürgen Beyerer:
Spatio-Temporal Event Selection in Basic Surveillance Tasks using Eye Tracking and EEG. GazeIn@ICMI 2014: 3-8 - 2013
- [c10]David Kaufman:
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences. CSEDU 2013: 101-105 - 2012
- [c9]David Kaufman:
Enhancing Student Engagement in eLearning - A Theoretical Perspective. CSEDU (1) 2012: 07 - 2011
- [c8]Yaping Wang, Paul Chastain, Pew-Thian Yap, Jie-Zhi Cheng, David Kaufman, Lei Guo, Dinggang Shen:
Automated DNA fiber tracking and measurement. ISBI 2011: 1349-1352 - 2007
- [c7]Lisa Neal, Kate Oakley, Gitte Lindgaard, David Kaufman, Jan Marco Leimeister, Ted Selker:
Online health communities. CHI Extended Abstracts 2007: 2129-2132 - [c6]Hong Yu, David Kaufman:
A Cognitive Evaluation of Four Online Search Engines for Answering Definitional Questions Posed by Physicians. Pacific Symposium on Biocomputing 2007: 328-339 - 2005
- [c5]David Kaufman, David Chandross, Anthony Gurr:
Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers. DiGRA Conference 2005 - [c4]Louise Sauvé, David Kaufman, Lise Renaud:
Games, Simulations and Simulation Games : theoretical underpinnings. DiGRA Conference 2005 - [c3]Louise Sauvé, Villardier Louis, Wilfried Probst, Gary M. Boyd, Víctor Germán Sánchez-Arias, David Kaufman:
Playing And Learning Without Borders: A Real-time Online Play Environment. DiGRA Conference 2005 - 2004
- [c2]Trevor Cohen, David Kaufman, Thomas White, Gerald Segal, Amy Bennett Staub, Vimla L. Patel, Molly T. Finnerty:
Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System. MedInfo 2004: 1295-1299 - 2003
- [c1]Melanie Kellar, Bonnie MacKay, Rui Zhang, Carolyn R. Watters, David Kaufman, Jonathan M. Borwein:
Architecture to Support Dynamic Composition of Math Lesson Plans. SAC 2003: 569-574
Coauthor Index
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