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Kiel Mark Gilleade
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2010 – 2019
- 2015
- [j5]Stephen H. Fairclough, Hugo Plácido da Silva, Hugo Gamboa, Kiel Mark Gilleade, Sergi Bermúdez i Badia:
Applications and Issues for Physiological Computing Systems: An Introduction to the Special Issue. Interact. Comput. 27(5): 489-491 (2015) - [j4]Alexander John Karran, Stephen H. Fairclough, Kiel Mark Gilleade:
A Framework for Psychophysiological Classification within a Cultural Heritage Context Using Interest. ACM Trans. Comput. Hum. Interact. 21(6): 34:1-34:19 (2015) - [c8]Stephen H. Fairclough, Alexander John Karran, Kiel Mark Gilleade:
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing. CHI 2015: 3029-3038 - 2013
- [j3]Stephen H. Fairclough, Kiel Mark Gilleade, Katie C. Ewing, Jenna Roberts:
Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation. Int. J. Auton. Adapt. Commun. Syst. 6(1): 63-79 (2013) - [c7]Alex J. Karran, Stephen H. Fairclough, Kiel Mark Gilleade:
Towards an adaptive cultural heritage experience using physiological computing. CHI Extended Abstracts 2013: 1683-1688 - 2012
- [c6]Stephen H. Fairclough, Kiel Mark Gilleade:
Construction of the biocybernetic loop: a case study. ICMI 2012: 571-578 - 2011
- [c5]Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk:
Brain and body interfaces: designing for meaningful interaction. CHI Extended Abstracts 2011: 65-68
2000 – 2009
- 2008
- [j2]James Walkerdine, Danny Hughes, Paul Rayson, John Simms, Kiel Mark Gilleade, John A. Mariani, Ian Sommerville:
A framework for P2P application development. Comput. Commun. 31(2): 387-401 (2008) - 2007
- [j1]Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller. Comput. Entertain. 5(3): 7 (2007) - 2006
- [c4]Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller. Advances in Computer Entertainment Technology 2006: 1 - [c3]Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller. Advances in Computer Entertainment Technology 2006: 82 - 2005
- [c2]Kiel Mark Gilleade, Alan J. Dix, Jennifer Allanson:
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). DiGRA Conference 2005 - 2004
- [c1]Kiel Mark Gilleade, Alan J. Dix:
Using frustration in the design of adaptive videogames. Advances in Computer Entertainment Technology 2004: 228-232
Coauthor Index
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