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I-Jui Lee
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2020 – today
- 2023
- [j7]I-Jui Lee:
Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production. Interact. Learn. Environ. 31(3): 1448-1466 (2023) - [c15]Ming-Wei Kang, I-Jui Lee:
Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability. HCI (32) 2023: 564-576 - 2022
- [c14]Li-Lan Wang, I-Jui Lee:
A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly. HCI (30) 2022: 277-289 - [c13]Wan-Chen Yang, I-Jui Lee:
Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism. HCI (30) 2022: 413-426 - 2021
- [j6]I-Jui Lee:
Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. Interact. Learn. Environ. 29(4): 688-704 (2021) - [j5]Wei-Te Tsai, I-Jui Lee, Chien-Hsu Chen:
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder. Univers. Access Inf. Soc. 20(2): 375-389 (2021) - [c12]Ting Liang, I-Jui Lee:
Mu-musicplay: How the Interactive Use of Games and Music Influence the Capacity of Autistic Children to Recognize Emotions in Videos and Music. AHFE (5) 2021: 353-361 - [c11]Hsu-Wen Hung, I-Jui Lee:
Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support. HCI (45) 2021: 155-162 - 2020
- [j4]I-Jui Lee:
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry. Interact. Learn. Environ. 28(7): 930-944 (2020) - [c10]Hsiu-Ting Hsu, I-Jui Lee:
Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills. HCI (9) 2020: 3-18 - [c9]Yu-Chen Huang, I-Jui Lee:
Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder. HCI (9) 2020: 19-37 - [c8]I-Jui Lee:
Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders. HCI (9) 2020: 38-47 - [c7]Yu-Ting Lin, I-Jui Lee:
Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course. HCI (11) 2020: 121-135 - [c6]Wei-Zhen Wang, I-Jui Lee:
Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills. HCI (44) 2020: 401-411 - [c5]Dan Shao, I-Jui Lee:
The Preliminary Study on the Willingness of Middle-Aged Women of Taiwan Metropolis to Use Social VR and Their Potential Influencing Factors In The Future. ICEMT 2020: 230-234
2010 – 2019
- 2019
- [j3]Zheng-Yu Hoe, I-Jui Lee, Chien-Hsu Chen, Kuo-Ping Chang:
Using an augmented reality-based training system to promote spatial visualization ability for the elderly. Univers. Access Inf. Soc. 18(2): 327-342 (2019) - [c4]Yu-Chen Huang, I-Jui Lee:
A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder. HCI (10) 2019: 283-296 - 2018
- [c3]I-Jui Lee:
Using stop-motion video as visual indicator to strength children with ASD's attention focus on specific nonverbal social cues to enhance perception judgments and situational awareness. ICETC 2018: 347-355 - 2017
- [c2]Chuan-Po Wang, Chien-Hsu Chen, I-Jui Lee:
The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication. TE 2017: 410-419 - 2016
- [j2]Chien-Hsu Chen, I-Jui Lee, Ling-Yi Lin:
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. Comput. Hum. Behav. 55: 477-485 (2016) - [j1]I-Jui Lee, Chien-Hsu Chen, Kuo-Ping Chang:
Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults. Comput. Hum. Behav. 65: 488-500 (2016) - 2011
- [c1]Chien-Hsu Chen, Hsiao-Mei Hung, I-Jui Lee, Yu-Wen Chen, Fong-Gong Wu:
Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space. HCI (7) 2011: 141-144
Coauthor Index
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