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Shin-Jin Kang
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2020 – today
- 2023
- [j32]Yonggu Lee, Chulwung Park, Shinjin Kang:
Deep Embedded Clustering Framework for Mixed Data. IEEE Access 11: 33-40 (2023) - [j31]JaeWon Kim, Kyohoon Jin, Soojin Jang, Shinjin Kang, Youngbin Kim:
Game effect sprite generation with minimal data via conditional GAN. Expert Syst. Appl. 211: 118491 (2023) - 2022
- [j30]Seungjin Kwon, Jaehyun Ahn, Hyukgeun Choi, Jiho Jeon, Doyoung Kim, Hoyeon Kim, Shinjin Kang:
Analytical Framework for Facial Expression on Game Experience Test. IEEE Access 10: 104486-104497 (2022) - [j29]Jihye Chung, Seongjin Hong, Shinjin Kang, Changhun Kim:
Sequential UI behaviour prediction system based on long short-term memory networks. Behav. Inf. Technol. 41(6): 1258-1269 (2022) - [j28]Shinjin Kang, Soo Kyun Kim:
Floor plan optimization for indoor environment based on multimodal data. J. Supercomput. 78(2): 2724-2743 (2022) - [j27]Shinjin Kang, Soo Kyun Kim:
Pleasure-arousal-outlier model for quantitative evaluation of game experiences. J. Supercomput. 78(18): 19459-19477 (2022) - 2021
- [j26]Kyohoon Jin, JeongA Wi, Eunju Lee, Shinjin Kang, SooKyun Kim, Youngbin Kim:
TrafficBERT: Pre-trained model with large-scale data for long-range traffic flow forecasting. Expert Syst. Appl. 186: 115738 (2021) - [j25]Kalaphath Kounlaxay, YoonSik Shim, Shin-Jin Kang, Ho-Young Kwak, Soo Kyun Kim:
Learning Media on Mathematical Education based on Augmented Reality. KSII Trans. Internet Inf. Syst. 15(3): 1015-1029 (2021) - [j24]Shinjin Kang, Teasung Hahn:
Eyeglass Remover Network based on a Synthetic Image Dataset. KSII Trans. Internet Inf. Syst. 15(4): 1486-1501 (2021) - [j23]Shinjin Kang, Soo Kyun Kim:
Behavior analysis method for indoor environment based on app usage mining. J. Supercomput. 77(7): 7455-7475 (2021) - [c7]Shinjin Kang, Jongin Choi, Hyunjeong Tae, Soo Kyun Kim:
Game Engine Based 2D Emotion Segmentation Generation Method. CSCI 2021: 659-660 - 2020
- [j22]Jaehyun Ahn, Junsik Hwang, Doyoung Kim, Hyukgeun Choi, Shinjin Kang:
A Survey on Churn Analysis in Various Business Domains. IEEE Access 8: 220816-220839 (2020) - [j21]Hwanhee Kim, Teasung Hahn, Sookyun Kim, Shinjin Kang:
Graph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games. IEICE Trans. Inf. Syst. 103-D(8): 1901-1910 (2020) - [j20]Xiaoyun Duan, Shin-Jin Kang, Jong-In Choi, Soo Kyun Kim:
Mixed Reality System for Virtual Chemistry Lab. KSII Trans. Internet Inf. Syst. 14(4): 1673-1688 (2020) - [j19]Shinjin Kang:
Facial Feature Based Image-to-Image Translation Method. KSII Trans. Internet Inf. Syst. 14(12): 4835-4848 (2020) - [c6]Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn:
Image-to-Image Translation Method for Game-Character Face Generation. CoG 2020: 628-631
2010 – 2019
- 2019
- [j18]Shin-Jin Kang, Donggyun Kim, Youngbin Kim:
A visual-physiology multimodal system for detecting outlier behavior of participants in a reality TV show. Int. J. Distributed Sens. Networks 15(7) (2019) - [j17]Seungjin Hong, Sookyun Kim, Shinjin Kang:
Game Sprite Generator Using a Multi Discriminator GAN. KSII Trans. Internet Inf. Syst. 13(8): 4255-4269 (2019) - [j16]Jongin Choi, Sookyun Kim, Sunjeong Kim, Shinjin Kang:
Generating a Ball Sport Scene in a Virtual Environment. KSII Trans. Internet Inf. Syst. 13(11): 5512-5526 (2019) - [c5]Hwanhee Kim, Seongtaek Lee, Hyundong Lee, Teasung Hahn, Shinjin Kang:
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm. CoG 2019: 1-4 - [c4]Moonwon Yu, Byungjun Kwon, Jongmin Kim, Shinjin Kang, Hanyoung Jang:
Fast Terrain-Adaptive Motion Generation using Deep Neural Networks. SIGGRAPH Asia Technical Briefs 2019: 57-60 - 2018
- [j15]Younggeun Choi, Kyounghwan Yoo, Shin-Jin Kang, Beomjoo Seo, Soo Kyun Kim:
Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm. J. Supercomput. 74(8): 3639-3652 (2018) - [j14]Younggeun Choi, Kyounghwan Yoo, Shin-Jin Kang, Beomjoo Seo, Soo Kyun Kim:
Erratum to: Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm. J. Supercomput. 74(8): 3653 (2018) - 2017
- [j13]Young Bin Kim, Kyeongpil Kang, Jaegul Choo, Shin-Jin Kang, TaeHyeong Kim, Jaeho Im, Jong-Hyun Kim, Chang-Hun Kim:
Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum. Complex. 2017: 4152705:1-4152705:10 (2017) - [j12]Soo Kyun Kim, Shin-Jin Kang, Yoo-Joo Choi, Min-Hyung Choi, Min Hong:
Augmented-Reality Survey: from Concept to Application. KSII Trans. Internet Inf. Syst. 11(2): 982-1004 (2017) - 2015
- [j11]Beomjoo Seo, Shin-Jin Kang, Soo Kyun Kim:
Observations of Device Orientation Decisions on Mobile Videos. Int. J. Distributed Sens. Networks 11: 396276:1-396276:10 (2015) - [j10]Ji Hun Kang, Shin-Jin Kang, SooKyun Kim:
Line recognition algorithm for 3D polygonal model using a parallel computing platform. Multim. Tools Appl. 74(1): 259-270 (2015) - [j9]Shin-Jin Kang, Soo Kyun Kim:
Automated spatio-temporal analysis techniques for game environment. Multim. Tools Appl. 74(16): 6323-6329 (2015) - [j8]Shin-Jin Kang, SooKyun Kim:
Quest reward optimization method for massive multiplayer online role playing games. Telecommun. Syst. 60(2): 327-335 (2015) - [j7]Jong-In Choi, Shin-Jin Kang, Chang-Hun Kim, Jung Lee:
Virtual ball player - Synthesizing character animation to control a virtual ball from motion data using interaction patterns. Vis. Comput. 31(6-8): 905-914 (2015) - 2014
- [j6]Shin-Jin Kang, SooKyun Kim:
Crowd Control with Vector Painting. J. Res. Pract. Inf. Technol. 46(2-3) (2014) - [j5]Shin-Jin Kang, Young Bin Kim, SooKyun Kim:
Analyzing repetitive action in game based on sequence pattern matching. J. Real Time Image Process. 9(3): 523-530 (2014) - 2013
- [j4]Shin-Jin Kang, Young Bin Kim, Taejung Park, Chang-Hun Kim:
Automatic player behavior analysis system using trajectory data in a massive multiplayer online game. Multim. Tools Appl. 66(3): 383-404 (2013) - [c3]Young Bin Kim, Shin-Jin Kang, Chang-Hun Kim:
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns. HCI (9) 2013: 322-329 - 2010
- [j3]SooKyun Kim, Syung-Og An, Min Hong, Doo-Soon Park, Shin-Jin Kang:
Decimation of human face model for real-time animation in intelligent multimedia systems. Multim. Tools Appl. 47(1): 147-162 (2010) - [j2]Shin-Jin Kang, YongO Kim, Chang-Hun Kim:
Live path: adaptive agent navigation in the interactive virtual world. Vis. Comput. 26(6-8): 467-476 (2010)
2000 – 2009
- 2009
- [j1]Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin-Jin Kang, Chang-Hun Kim:
Procedural Synthesis using Vortex Particle Method for Fluid Simulation. Comput. Graph. Forum 28(7): 1853-1859 (2009) - [c2]Joo-Hyun Park, Sun-Jeong Kim, Chang Geun Song, Shin-Jin Kang:
Hardware-Accelerated Sumi-e Painting for 3D Objects. ICCS (2) 2009: 780-789 - 2003
- [c1]Shin-Jin Kang, Sun-Jeong Kim, Chang-Hun Kim:
Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting. ICCSA (3) 2003: 599-608
Coauthor Index
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