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Christopher J. Ferguson
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2020 – today
- 2022
- [j11]Christopher J. Ferguson, James D. Sauer, Aaron Drummond, Julia Kneer, Emily Lowe-Calverley:
Does sexualization in video games cause harm in players? A meta-analytic examination. Comput. Hum. Behav. 135: 107341 (2022) - 2021
- [j10]Ofir Turel, Christopher J. Ferguson:
Excessive use of technology: can tech providers be the culprits? Commun. ACM 64(1): 42-44 (2021) - [j9]Christopher J. Ferguson, C. K. John Wang:
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study. Cyberpsychology Behav. Soc. Netw. 24(1): 70-73 (2021)
2010 – 2019
- 2018
- [c1]Christopher J. Ferguson:
Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic. CHI PLAY 2018: 1 - 2017
- [j8]Allen Copenhaver, Oana Mitrofan, Christopher J. Ferguson:
For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies. Cyberpsychology Behav. Soc. Netw. 20(12): 735-739 (2017) - 2016
- [j7]Amanda Roy, Christopher J. Ferguson:
Competitively versus cooperatively? An analysis of the effect of game play on levels of stress. Comput. Hum. Behav. 56: 14-20 (2016) - 2015
- [j6]Christopher J. Ferguson, Hayley Barr, Grace Figueroa, Kimberly Foley, Alexander Gallimore, Rachel LaQuea, Alexandra Merritt, Stephanie Miller, Hien Nguyen-Pham, Cameron Spanogle, Julie Stevens, Benjamin Trigani, Adolfo Garza:
Digital poison? Three studies examining the influence of violent video games on youth. Comput. Hum. Behav. 50: 399-410 (2015) - [j5]Christopher J. Ferguson:
Clinicians' attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach. Comput. Hum. Behav. 52: 379-386 (2015) - 2013
- [j4]Jessica M. Jerabeck, Christopher J. Ferguson:
The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior. Comput. Hum. Behav. 29(6): 2573-2578 (2013) - 2012
- [j3]Jose J. Valadez, Christopher J. Ferguson:
Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition. Comput. Hum. Behav. 28(2): 608-616 (2012) - 2011
- [j2]Christopher J. Ferguson, Adolfo Garza:
Call of (civic) duty: Action games and civic behavior in a large sample of youth. Comput. Hum. Behav. 27(2): 770-775 (2011) - [j1]Christopher J. Ferguson, John Colwell, Boris Mlacic, Goran Milas, Igor Miklousic:
Personality and media influences on violence and depression in a cross-national sample of young adults: Data from Mexican-Americans, English and Croatians. Comput. Hum. Behav. 27(3): 1195-1200 (2011)
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