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John O'Shea
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2020 – today
- 2024
- [c9]Harman Singh, Sarah Saad, Chencheng Zhang, Thomas Palazzolo, Jessee Horton, Robert G. Reynolds, John O'Shea, Ashley Lemke, Cailen O'Shea:
Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education. HCI (52) 2024: 255-277 - 2023
- [c8]Sarah Saad, Thomas Palazzolo, Chencheng Zhang, Robert G. Reynolds, Ashley Lemke, John O'Shea, Calien O'Shea:
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System. HCI (41) 2023: 554-573 - 2022
- [c7]Chencheng Zhang, Sarah Saad, Thomas Palazzolo, Robert G. Reynolds, John O'Shea, Cailen O'Shea, Ashley Lemke:
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System. HCI (42) 2022: 504-524 - [c6]Sarah Saad, Thomas Palazzolo, Chencheng Zhang, Robert G. Reynolds, Ashley Lemke, John O'Shea, Cailen O'Shea:
Learning to Evolve Procedural Content in Games Using Cultural Algorithms. TransAI 2022: 106-115 - 2021
- [c5]Thomas Palazzolo, Ashley Lemke, Chencheng Zhang, Sarah Saad, Robert G. Reynolds, John O'Shea:
DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization. HCI (42) 2021: 615-629 - 2020
- [c4]Thomas Palazzolo, Ashley Lemke, Sarah Saad, Chencheng Zhang, Sri Padmi Jayanti, John O'Shea, Robert G. Reynolds:
Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations. AI4I 2020: 79-82
2010 – 2019
- 2017
- [c3]Valey Kamalov, Vinayak Dangui, Tad Hofmeister, Bikash Koley, Chris Mitchell, Matt Newland, John O'Shea, Cody Tomblin, Vijay Vusirikala, Xiaoxue Zhao:
Lessons learned from open line system deployments. OFC 2017: 1-3 - 2014
- [j2]Robert G. Reynolds, Areej Salaymeh, John O'Shea, Ashley Lemke:
Using agent-based modeling and cultural algorithms to predict the location of submerged ancient occupational sites. AI Matters 1(1): 12-14 (2014) - 2013
- [j1]Robert G. Reynolds, Kevin Vitale, Xiangdong Che, John O'Shea, Areej Salaymeh:
Using Virtual Worlds to Facilitate the Exploration of Ancient Landscapes. Int. J. Swarm Intell. Res. 4(2): 49-83 (2013) - 2011
- [c2]Kevin Vitale, Robert G. Reynolds, John O'Shea, Xiangdong Che:
Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example. SWIS 2011: 147-155 - [c1]Kevin Vitale, Robert G. Reynolds, John O'Shea, Guy Meadows:
Exploring Ancient Landscapes Under Lake Huron Using Cultural Algorithms. Complex Adaptive Systems 2011: 303-310
Coauthor Index
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