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Steven Schmidt 0001
Person information
- affiliation: TU Berlin, Quality and Usability Lab, Germany
Other persons with the same name
- Steven Schmidt — disambiguation page
- Steven Schmidt 0002 — University of Nebraska, Medical Center, Omaha, NE, USA
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2020 – today
- 2024
- [c29]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Yuanhan Chen, Man Cheung Kung:
Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications. QoMEX 2024: 266-269 - 2023
- [b1]Steven Schmidt:
Assessing the Quality of Experience of Cloud Gaming Services. Springer 2023, ISBN 978-3-031-06010-6, pp. 1-200 - 2022
- [j3]Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Bosse, Sebastian Möller:
NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction. Multim. Tools Appl. 81(3): 3181-3203 (2022) - [c28]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini:
Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications. MHV 2022: 108-109 - [c27]Nasim Jamshidi Avanaki, Steven Schmidt, Thilo Michael, Saman Zadtootaghaj, Sebastian Möller:
Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model. ACM Multimedia 2022: 915-923 - [i4]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini:
Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment. CoRR abs/2204.05580 (2022) - 2021
- [c26]Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Möller:
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. QoMEX 2021: 157-162 - [c25]Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Möller:
Towards the Influence of Audio Quality on Gaming Quality of Experience. QoMEX 2021: 169-174 - 2020
- [j2]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Maria G. Martini, Sebastian Möller:
An objective and subjective quality assessment study of passive gaming video streaming. Int. J. Netw. Manag. 30(3) (2020) - [c24]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Möller:
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. MMSys 2020: 15-25 - [c23]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Delay sensitivity classification of cloud gaming content. MMVE@MMSys 2020: 25-30 - [c22]Saman Zadtootaghaj, Steven Schmidt, Saeed Shafiee Sabet, Sebastian Möller, Carsten Griwodz:
Quality estimation models for gaming video streaming services using perceptual video quality dimensions. MMSys 2020: 213-224 - [c21]Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Möller:
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. QoMEX 2020: 1-6 - [c20]Steven Schmidt, Stefan Uhrig, Domenic Reuschel:
Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming. QoMEX 2020: 1-6 - [c19]Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Möller:
Quality Enhancement of Gaming Content using Generative Adversarial Networks. QoMEX 2020: 1-6 - [c18]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. QoMEX 2020: 1-3 - [i3]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Delay Sensitivity Classification of Cloud Gaming Content. CoRR abs/2004.05609 (2020) - [i2]Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery. CoRR abs/2005.00836 (2020) - [i1]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020)
2010 – 2019
- 2019
- [j1]Georg Regal, Jan-Niklas Voigt-Antons, Steven Schmidt, Johann Schrammel, Tanja Kojic, Manfred Tscheligi, Sebastian Möller:
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments. Qual. User Exp. 4(1) (2019) - [c17]Tanja Kojic, Steven Schmidt, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? QoMEX 2019: 1-3 - [c16]Saeed Shafiee Sabet, Steven Schmidt, Carsten Griwodz, Sebastian Möller:
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience. QoMEX 2019: 1-6 - 2018
- [c15]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. ISM 2018: 114-121 - [c14]Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Möller:
NR-GVQM: A No Reference Gaming Video Quality Metric. ISM 2018: 131-134 - [c13]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini, Sebastian Möller:
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. PV@MMSys 2018: 7-12 - [c12]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Maria G. Martini, Sebastian Möller:
GamingVideoSET: A Dataset for Gaming Video Streaming Applications. NETGAMES 2018: 1-6 - [c11]Saman Zadtootaghaj, Steven Schmidt, Nabajeet Barman, Sebastian Möller, Maria G. Martini:
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. NETGAMES 2018: 1-6 - [c10]Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons, Tanja Kojic, Andrew Johnston, Sebastian Möller:
Impact of Virtual Environments on Motivation and Engagement During Exergames. QoMEX 2018: 1-6 - [c9]Steven Schmidt, Sebastian Möller, Saman Zadtootaghaj:
A Comparison of Interactive and Passive Quality Assessment for Gaming Research. QoMEX 2018: 1-6 - [c8]Tanja Kojic, Jan-Niklas Voigt-Antons, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Möller:
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. QoMEX 2018: 1-3 - [c7]Sebastian Möller, Steven Schmidt, Saman Zadtootaghaj:
New ITU-T Standards for Gaming QoE Evaluation and Management. QoMEX 2018: 1-6 - [c6]Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Möller:
Know your Game: A Bottom-Up Approach for Gaming Research. QoMEX 2018: 1-3 - [c5]Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. QoMEX 2018: 1-6 - 2017
- [c4]Saman Zadtootaghaj, Steven Schmidt, Hamed Ahmadi, Sebastian Möller:
Towards improving visual attention models using influencing factors in a video gaming context. NetGames 2017: 43-45 - [c3]Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Towards the need satisfaction in gaming: A comparison of different gaming platforms. QoMEX 2017: 1-3 - [c2]Steven Schmidt, Saman Zadtootaghaj, Sebastian Möller:
Towards the delay sensitivity of games: There is more than genres. QoMEX 2017: 1-6 - 2013
- [c1]Sebastian Möller, Steven Schmidt, Justus Beyer:
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE. QoMEX 2013: 236-241
Coauthor Index
aka: Saman Zadtootaghaj
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last updated on 2024-10-07 22:22 CEST by the dblp team
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