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16th NetGames 2018: Amsterdam, The Netherlands
- 16th Annual Workshop on Network and Systems Support for Games, NetGames 2018, Amsterdam, The Netherlands, June 12-15, 2018. IEEE 2018, ISBN 978-1-5386-6098-0
- Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Maria G. Martini, Sebastian Möller:
GamingVideoSET: A Dataset for Gaming Video Streaming Applications. 1-6 - Hossein Ebrahimi Dinaki, Shervin Shirmohammadi:
GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud Gaming. 1-6 - Philipp Moll, Mathias Lux, Sebastian Theuermann, Hermann Hellwagner:
A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games. 1-6 - Liyang Gu, Adele Lu Jia:
Player Activity and Popularity in Online Social Games and their Implications for Player Retention. 1-6 - Saman Zadtootaghaj, Steven Schmidt, Nabajeet Barman, Sebastian Möller, Maria G. Martini:
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. 1-6
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