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Davide Calandra 0001
Person information
- affiliation: Polytechnic University of Turin, Italy
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2020 – today
- 2024
- [j7]Davide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Claudio Casetti, Fabrizio Lamberti:
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective. Digit. Commun. Networks 10(2): 315-327 (2024) - 2023
- [j6]Max Hao Lu, Davide Calandra, Ruck Thawonmas:
Artificial Reality: Immersive but Factually Dishonest AR Experience. IEEE Consumer Electron. Mag. 12(1): 8-11 (2023) - [j5]Filippo Gabriele Pratticò, Alberto Cannavò, Davide Calandra, Fabrizio Lamberti:
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality. IEEE Consumer Electron. Mag. 12(5): 76-90 (2023) - [j4]Alessandro Visconti, Davide Calandra, Fabrizio Lamberti:
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences. Comput. Animat. Virtual Worlds 34(3-4) (2023) - [j3]Davide Calandra, Federico De Lorenzis, Alberto Cannavò, Fabrizio Lamberti:
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. Virtual Real. 27(2): 985-1012 (2023) - [c12]Davide Calandra, Filippo Gabriele Pratticò, Jacopo Fiorenza, Fabrizio Lamberti:
Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks. EUROCON 2023: 701-706 - 2021
- [j2]Silvana Secinaro, Davide Calandra, Aurelio Secinaro, Vivek Muthurangu, Paolo Biancone:
The role of artificial intelligence in healthcare: a structured literature review. BMC Medical Informatics Decis. Mak. 21(1): 125 (2021) - [j1]Alberto Cannavò, Davide Calandra, Filippo Gabriele Pratticò, Valentina Gatteschi, Fabrizio Lamberti:
An Evaluation Testbed for Locomotion in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(3): 1871-1889 (2021) - [c11]Davide Calandra, Filippo Gabriele Pratticò, Gianmario Lupini, Fabrizio Lamberti:
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes. VISIGRAPP (Revised Selected Papers) 2021: 3-20 - [c10]Davide Calandra, Filippo Gabriele Pratticò, Massimo Migliorini, Vittorio Verda, Fabrizio Lamberti:
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes. VISIGRAPP (1: GRAPP) 2021: 96-105 - [c9]Filippo Gabriele Pratticò, Davide Calandra, Matteo Piviotti, Fabrizio Lamberti:
Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality. ICCE-Berlin 2021: 1-6 - 2020
- [c8]Alberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti:
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. ArtsIT 2020: 291-306 - [c7]Edoardo Battegazzorre, Davide Calandra, Francesco Strada, Andrea Bottino, Fabrizio Lamberti:
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications. AVR (2) 2020: 248-267 - [i1]Alberto Cannavò, Davide Calandra, Filippo Gabriele Pratticò, Valentina Gatteschi, Fabrizio Lamberti:
An Evaluation Testbed for Locomotion in Virtual Reality. CoRR abs/2010.10178 (2020)
2010 – 2019
- 2019
- [c6]Alberto Cannavò, Davide Calandra, Gianpaolo Basilicò, Fabrizio Lamberti:
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball. VISIGRAPP (1: GRAPP) 2019: 310-316 - [c5]Davide Calandra, Fabrizio Lamberti, Massimo Migliorini:
On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place. ICCE-Berlin 2019: 348-352 - [c4]Davide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Luca Micelli, Fabrizio Lamberti:
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. VR 2019: 1403-1404 - 2018
- [c3]Davide Calandra, Michele Billi, Fabrizio Lamberti, Andrea Sanna, Romano Borchiellini:
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality. Eurographics (Short Papers) 2018: 53-56 - [c2]Fabrizio Lamberti, Davide Calandra, Federica Bazzano, Filippo G. Pratticò, Davide M. Destefanis:
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction. GEM 2018: 1-9 - [c1]Fabrizio Lamberti, Filippo G. Pratticò, Davide Calandra, Giovanni Piumatti, Federica Bazzano, Thiago R. K. Villani:
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features. GEM 2018: 1-9
Coauthor Index
aka: Filippo Gabriele Pratticò
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last updated on 2024-08-05 21:22 CEST by the dblp team
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