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Ismael Sagredo-Olivenza
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2020 – today
- 2022
- [j6]Javier García, Ismael Sagredo-Olivenza:
Instance-based defense against adversarial attacks in Deep Reinforcement Learning. Eng. Appl. Artif. Intell. 107: 104514 (2022) - [j5]Marcelo Fraile-Narváez, Ismael Sagredo-Olivenza, Nadia McGowan:
Painting Authorship and Forgery Detection Challenges with AI Image Generation Algorithms: Rembrandt and 17th Century Dutch Painters as a Case Study. Int. J. Interact. Multim. Artif. Intell. 7(7): 7 (2022) - 2021
- [j4]Alejandro Romero-Hernández, Manuel Gonzalez Riojo, Ismael Sagredo-Olivenza, Borja Manero:
Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8-13 Year Children. IEEE Access 9: 44283-44291 (2021)
2010 – 2019
- 2019
- [j3]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Games 11(1): 5-14 (2019) - 2018
- [c9]Ismael Sagredo-Olivenza, Marlon Cárdenas-Bonett, Jorge J. Gómez-Sanz:
Using Queueing Networks to Approximate Pedestrian Simulations. DCAI (Special Sessions) 2018: 132-139 - [c8]Rafael Pax, Jorge J. Gómez-Sanz, Ismael Sagredo-Olivenza, Marlon Cárdenas-Bonett:
A Cloud Based Simulation Service for 3D Crowd Simulations. DS-RT 2018: 112-119 - [c7]Ismael Sagredo-Olivenza, Marlon Cárdenas-Bonett, Jorge J. Gómez-Sanz, Juan Pavón:
Using Graphs of Queues and Genetic Algorithms to Fast Approximate Crowd Simulations. UCAmI 2018: 1216 - 2017
- [c6]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Using Program by Demonstration and Visual Scripting to Supporting Game Design. IEA/AIE (2) 2017: 33-39 - [c5]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Combining Neural Networks for Controlling Non-player Characters in Games. IWANN (2) 2017: 694-705 - 2016
- [c4]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Programming by Demonstration in Complex 3D Game. CoSECivi 2016: 101-112 - 2015
- [j2]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity. Int. J. Creative Interfaces Comput. Graph. 6(1): 38-55 (2015) - [c3]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Implementación de nodos consulta en árboles de comportamiento. CoSECivi 2015: 144-155 - [c2]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Collaboration between Programmers and Designers Building Game AI. ICEC 2015: 496-501 - 2014
- [c1]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos. CoSECivi 2014: 185-198 - 2010
- [j1]Fernando Borrajo, Yolanda Bueno, Isidro de Pablo, Begoña Santos, Fernando Fernández, Javier García, Ismael Sagredo-Olivenza:
SIMBA: A simulator for business education and research. Decis. Support Syst. 48(3): 498-506 (2010)
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