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Hiroaki Tobita
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Conference and Workshop Papers
- 2024
- [c37]Hiroaki Nakamura, Hiroyuki Nakazato, Hiroaki Tobita:
LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character. AVI 2024: 77:1-77:2 - 2022
- [c36]Takuya Arakawa, Mai Terai, Takeshi Kiuchi, Tomohiro Ikeda, Satoe Kojima, Hiroaki Tobita:
Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and Devices. HCI (40) 2022: 3-11 - [c35]Ryota Nakashima, Yuta Kanmuri, Hua Hong, Tatsuro Tomiyama, Atsuko Sasaki, Masahiro Tomisugi, Hiroaki Tobita:
BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature. HCI (40) 2022: 98-105 - [c34]Kozo Komiya, Hiroaki Tobita:
MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D Images. HCI (37) 2022: 204-211 - 2020
- [c33]Wei Zhu, Jun Zang, Hiroaki Tobita:
Wordy: Interactive Word Cloud to Summarize and Browse Online Videos to Enhance eLearning. SII 2020: 879-884 - 2019
- [c32]Takashi Yokogawa, Wei Zhu, Masaaki Matsumoto, Jun Zang, Ayumu Tanaka, Masaaki Ano, Hiroaki Tobita:
SitusCall: Location-Based Mobile Communication for Group Calls and Human Augmentation. ICT-DM 2019: 1-8 - [c31]Yuan Yue, Hiroaki Tobita:
Tie-Brake: Tie-Based Wearable Device for Navigation with Brake Function. ISMAR Adjunct 2019: 158-159 - [c30]Hiroaki Tobita:
Double-Volante: Double Cursor Interactions to Move Obstacles for Browsing and Navigation*. SII 2019: 61-65 - 2018
- [c29]Hiroaki Tobita, Masaaki Matsumoto, Yasuhiro Maida, Yoshiki Eguchi, Kayoko Terada:
SinkNet: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life Using Private Networks. AIVR 2018: 92-99 - [c28]Ayumu Tanaka, Takashi Yokogawa, Hiroaki Tobita:
FatigueWatcher: Interactive Fatigue Detection for Personal Computer and Mobile Device. IHSED 2018: 41-47 - [c27]Masaaki Ano, Hiroaki Tobita:
PythaPosi: Indoor Location Estimation with Physics Constraint and Recursive Filtering. IHSED 2018: 1094-1100 - [c26]Hiroaki Tobita, Hirotaka Saitoh:
Open-Finger: Mobile Application Platform Enhanced by Physical Finger. IRC 2018: 189-196 - [c25]Koichi Miyazaki, Hiroaki Tobita:
SinkAmp: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life. IUI Companion 2018: 30:1-30:2 - 2017
- [c24]Hiroaki Tobita, Shiori Numanoi:
Inteach: enhanced personal e-learning with tabletop telepresence and real-world objects. IOT 2017: 20:1-20:8 - [c23]Hiroaki Tobita:
Gutsy-Avatar: Computational Assimilation for Advanced Communication and Collaboration. IRC 2017: 8-13 - [c22]Hiroaki Tobita:
Finger-navi: mobile navigation integrated smartphone with physical finger. MUM 2017: 103-106 - [c21]Hiroaki Tobita:
Ghost-hack AR: human augmentation using multiple telepresence systems for network communication. PerDis 2017: 4:1-4:6 - 2015
- [c20]Hiroaki Tobita:
Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms. MUM 2015: 163-172 - [c19]Hiroaki Tobita, Hajime Hata:
Ubi-FX: Ubiquitous Effects with Multiple Pan-Tilt Projector and Camera Units for Entertainment. PerDis 2015: 55-60 - 2014
- [c18]Hiroaki Tobita:
Aero-screen: blimp-based ubiquitous screen for novel digital signage and information visualization. SAC 2014: 976-980 - 2013
- [c17]Hiroaki Tobita:
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features. VRCAI 2013: 223-230 - 2012
- [c16]Hiroaki Tobita, Takuya Kuzi:
Face-to-avatar: augmented face-to-face communication with aerotop telepresence system. AVI 2012: 262-265 - [c15]Hiroaki Tobita, Takuya Kuzi:
SmartWig: wig-based wearable computing device for communication and entertainment. AVI 2012: 299-302 - 2011
- [c14]Hiroaki Tobita:
Cloud interface: designing aerial computer environment for novel user interface. Advances in Computer Entertainment Technology 2011: 57 - [c13]Hiroaki Tobita, Shigeaki Maruyama, Takuya Kuzi:
Floating avatar: telepresence system using blimps for communication and entertainment. CHI Extended Abstracts 2011: 541-550 - [c12]Hiroaki Tobita:
Comic computing: creation and communication with comic. SIGDOC 2011: 91-98 - [c11]Hiroaki Tobita, Shigeaki Maruyama, Takuya Kuji:
Floating avatar: blimp-based telepresence system for communication and entertainment. SIGGRAPH Emerging Technologies 2011: 4 - 2010
- [c10]Hiroaki Tobita:
Comic Engine: interactive system for creating and browsing comic books with attention cuing. AVI 2010: 281-288 - [c9]Hiroaki Tobita:
EnforManga: interactive comic creation with deformation. AVI 2010: 397-398 - [c8]Hiroaki Tobita:
DigestManga: interactive movie summarizing through comic visualization. CHI Extended Abstracts 2010: 3751-3756 - 2009
- [c7]Hiroaki Tobita, Kaoru Shibasaki:
EnforManga: Interactive Comic Creation Using Drag-and-Drop and Deformation. ISM 2009: 269-274 - 2006
- [c6]Hiroaki Tobita:
Catenaccio: interactive information retrieval system through drawing. AVI 2006: 79-82 - 2004
- [c5]Hiroaki Tobita, Jun Rekimoto:
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. Computer Graphics International 2004: 476-479 - 2003
- [c4]Hiroaki Tobita:
VelvetPath - Layout Design System with Sketch and Paint Manipulations. Eurographics (Short Presentations) 2003 - [c3]Hiroaki Tobita, Jun Rekimoto:
ActiveInk. Eurographics (Short Presentations) 2003 - 2000
- [c2]Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Hiroaki Tobita, Motoki Kobayashi:
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system. CHI 2000: 121-128 - [c1]Hiroaki Tobita, Hideki Koike:
Information retrieval system using real world objects. Designing Augmented Reality Environments 2000: 161-162
Coauthor Index
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