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Shaun Bangay
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2020 – today
- 2024
- [j12]Aaron Spence, Shaun Bangay:
Domain-Agnostic Representation of Side-Channels. Entropy 26(8): 684 (2024) - [i2]Shaun Bangay, Adam P. A. Cardilini, Sophie McKenzie, Maria Nicholas, Manjeet Singh:
Review Ecosystems to access Educational XR Experiences: a Scoping Review. CoRR abs/2403.17243 (2024) - [i1]Sophie McKenzie, Shaun Bangay, Maria Nicholas, Adam P. A. Cardilini, Manjeet Singh:
Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why? CoRR abs/2407.03650 (2024) - 2023
- [j11]Manjeet Singh, Shaun Bangay, Henry Grossek, Atul Sajjanhar:
Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement. Multimodal Technol. Interact. 7(5): 46 (2023) - [j10]Manjeet Singh, Shaun Bangay, Atul Sajjanhar:
Teachers' Perspectives on Using Augmented-Reality-Enhanced Analytics as a Measure of Student Disengagement. Multimodal Technol. Interact. 7(12): 116 (2023) - 2022
- [j9]Aaron Spence, Shaun Bangay:
Security beyond cybersecurity: side-channel attacks against non-cyber systems and their countermeasures. Int. J. Inf. Sec. 21(3): 437-453 (2022) - [c40]Shaun Bangay, Adam P. A. Cardilini, Nyree L. Raabe, Kelly K. Miller, Jordan Vincent, Greg Bowtell, Daniel Ierodiaconou, Tanya King:
Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality. VISIGRAPP (1: GRAPP) 2022: 139-146 - [c39]Manjeet Singh, Shaun Bangay, Atul Sajjanhar:
An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics. ISMAR Adjunct 2022: 611-612 - [c38]Manjeet Singh, Shaun Bangay, Atul Sajjanhar:
Augmented Reality Enhanced Analytics to Measure and Mitigate Disengagement in Teaching Young Children. ISMAR Adjunct 2022: 782-785 - 2021
- [c37]Farah Ditha Farizi, Thuong N. Hoang, Shaun Bangay, Stefan Greuter:
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports. CHI PLAY 2021: 61-66 - 2020
- [c36]Shaun Bangay, Guy Wood-Bradley, Hasan Shahid Ferdous, Thuong N. Hoang, Sophie McKenzie, Alexander Baldwin, Elicia Lanham:
On Repurposing Social Virtual Reality Platforms to Support Distributed Learning. WI/IAT 2020: 981-986
2010 – 2019
- 2019
- [c35]Farah Ditha Farizi, Shaun Bangay, Sophie McKenzie:
Facial Cues for Deception Detection in Virtual Reality Based Communication. BDIOT 2019: 65-69 - 2018
- [j8]Lei Pan, Xi Zheng, Philip Kolar, Shaun Bangay:
Object localisation through clustering unreliable ultrasonic range sensors. Int. J. Sens. Networks 27(4): 268-280 (2018) - [j7]Iynkaran Natgunanathan, Abid Mehmood, Yong Xiang, Guang Hua, Gang Li, Shaun Bangay:
An overview of protection of privacy in multibiometrics. Multim. Tools Appl. 77(6): 6753-6773 (2018) - [c34]Shaun Bangay, Owen F. Makin:
Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II. CHI PLAY 2018: 33-44 - 2017
- [c33]Shaun Bangay:
Deterministic procedural generation of mesh detail through gradient tiling. ACSW 2017: 16:1-16:10 - [c32]Owen Makin, Shaun Bangay:
Orthogonal analysis of StarCraft II for game balance. ACSW 2017: 30:1-30:4 - [c31]Natalie Jablonsky, Sophie McKenzie, Shaun Bangay, Tim Wilkin:
Evaluating sensor placement and modality for activity recognition in active games. ACSW 2017: 61:1-61:8 - [c30]Siew Mai Bong, Shaun Bangay:
Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creatures. ACSW 2017: 65:1-65:10 - 2016
- [j6]Shaun Bangay, Gleb Beliakov:
On the fast Lanczos method for computation of eigenvalues of Hankel matrices using multiprecision arithmetics. Numer. Linear Algebra Appl. 23(3): 485-500 (2016) - 2014
- [j5]Shaun Bangay, Orson Lv:
Evaluating Locality Sensitive Hashing for Matching Partial Image Patches in a Social Media Setting. J. Multim. 9(1): 14-24 (2014) - [c29]Shaun Bangay, Owen Makin:
Generating an attribute space for analyzing balance in single unit RTS game combat. CIG 2014: 1-8 - [c28]Lei Pan, Shaun Bangay:
Generating Repudiable, Memorizable, and Privacy Preserving Security Questions Using the Propp Theory of Narrative. CyberC 2014: 66-72 - [c27]Sophie McKenzie, Shaun Bangay, Lisa M. Barnett, Nicola D. Ridgers, Jo Salmon:
Encouraging organized active game play in primary school children. GEM 2014: 1-8 - 2013
- [c26]Shaun Bangay, Owen Makin:
Modelling attribute dependencies in single unit game combat settings. IGIC 2013: 20-26 - [c25]Owen Knight, Tim Wilkin, Shaun Bangay:
Emergent effects in massive agent swarms in real-time game environments. IGIC 2013: 114-118 - [c24]Owen Makin, Shaun Bangay:
Establishing competitive domination cycles for peer-to-peer game combat. IGIC 2013: 152-156 - 2010
- [c23]Shaun Bangay, David de Bruyn, Kevin R. Glass:
Minimum spanning trees for valley and ridge characterization in digital elevation maps. Afrigraph 2010: 73-82 - [c22]Ross Berkland, Shaun Bangay:
Identifying annotations for adventure game generation from fiction text. SAICSIT 2010: 19-28
2000 – 2009
- 2009
- [c21]Flora Ponjou Tasse, Kevin R. Glass, Shaun Bangay:
Simulating crowd phenomena in African markets. Afrigraph 2009: 47-52 - 2008
- [j4]Kevin R. Glass, Shaun Bangay:
Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools. South Afr. Comput. J. 40: 4-10 (2008) - [c20]Colin Chibaya, Shaun Bangay:
The relationship between emergence of the shortest path and information value using ant-like agents. SAICSIT 2008: 27-34 - [c19]Colin Chibaya, Shaun Bangay:
Flock Inspired Area Coverage Using Wireless Boid-Like Sensor Agents. UKSim 2008: 144-149 - 2007
- [c18]Kevin R. Glass, Shaun Bangay, Bruce Alcock:
Mechanisms for multimodality: taking fiction to another dimension. Afrigraph 2007: 135-144 - [c17]Shaun Bangay:
Animated feather coats using field lines. Afrigraph 2007: 169-176 - [c16]Colin Chibaya, Shaun Bangay:
A probabilistic movement model for shortest path formation in virtual ant-like agents. SAICSIT 2007: 9-18 - [c15]Kevin R. Glass, Shaun Bangay:
Constraint-based conversion of fiction text to a time-based graphical representation. SAICSIT 2007: 19-28 - [e2]Hannah Slay, Stephen N. Spencer, Shaun Bangay:
Proceedings of the 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2007, Grahamstown, South Africa, October 29-31, 2007. ACM 2007, ISBN 978-1-59593-906-7 [contents] - 2006
- [c14]Shaun Bangay, Chantelle Morkel:
Graph matching with subdivision surfaces for texture synthesis on surfaces. Afrigraph 2006: 65-74 - [c13]Chantelle Morkel, Shaun Bangay:
Procedural modeling facilities for hierarchical object generation. Afrigraph 2006: 145-154 - [c12]Kevin R. Glass, Chantelle Morkel, Shaun Bangay:
Duplicating road patterns in south african informal settlements using procedural techniques. Afrigraph 2006: 161-169 - [c11]Matthew Marsh, Shaun Bangay, Adele Lobb:
Implementing the "GrabCut" segmentation technique as a plugin for the GIMP. Afrigraph 2006: 171-175 - [c10]Thamsanqa Moyo, Shaun Bangay, Greg Foster:
The identification of mammalian species through the classification of hair patterns using image pattern recognition. Afrigraph 2006: 177-181 - 2004
- [c9]Deborah Patrick, Shaun Bangay, Adele Lobb:
Modelling and rendering techniques for African hairstyles. Afrigraph 2004: 115-124 - [c8]Shaun Bangay, Judith D. Radloff:
Kaleidoscope configurations for reflectance measurement. Afrigraph 2004: 161-170 - 2003
- [c7]Tomasz Zaniewski, Shaun Bangay:
Simulation and visualization of fire using extended lindenmayer systems. Afrigraph 2003: 39-48 - [c6]Holger Winnemöller, Shaun Bangay:
Rendering optimisations for stylised sketching. Afrigraph 2003: 117-122 - [c5]Deborah Patrick, Shaun Bangay:
A lightwave 3D plug-in for modeling long hair on virtual humans. Afrigraph 2003: 161-187 - [c4]Adele Lobb, Shaun Bangay:
Realistic autonomous fish for virtual reality. Afrigraph 2003: 167-188 - 2002
- [j3]Holger Winnemöller, Shaun Bangay:
Geometric Approximations Towards Free Specular Comic Shading. Comput. Graph. Forum 21(3): 309-316 (2002) - 2001
- [c3]Shaun Bangay:
Implementation and applications of the distortion operator. Afrigraph 2001: 17-25 - [c2]Shaun Bangay:
Experiences in porting a virtual reality system to Java. Afrigraph 2001: 33-37 - [e1]Alan Chalmers, Vali Lalioti, Edwin H. Blake, Shaun Bangay, James E. Gain:
Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2001, Camps Bay, Cape Town, South Africa, November 5-7, 2001. ACM 2001 [contents] - 2000
- [j2]Shaun Bangay:
From virtual to physical reality with paper folding. Comput. Geom. 15(1-3): 161-174 (2000)
1990 – 1999
- 1997
- [j1]Shaun Bangay, James E. Gain, Greg Watkins, Kevan Watkins:
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems. Parallel Comput. 23(7): 991-1000 (1997) - [c1]Shaun Bangay, Peter Clayton, David A. Sewry:
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems. Annual Simulation Symposium 1997: 206-215
Coauthor Index
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last updated on 2024-10-23 21:26 CEST by the dblp team
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