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The Visual Computer, Volume 11
Volume 11, Number 3, 1995
- Tsuneo Ikedo:
A scalable high-performance graphics processor: GVIP. 121-133 - Leila De Floriani, Paola Magillo:
Horizon computation on a hierarchical triangulated terrain model. 134-149 - Paola Campadelli, P. Mora, Raimondo Schettini:
Color set selection for nominal coding by Hopfield networks. 150-155 - Jung-Hong Chuang, Shih-Ann Cheng:
Computing caustic effects by backward beam tracing. 156-166 - Koji Koyamada, Takayuki Ito:
Fast generation of spherical slicing surfaces for irregular volume rendering. 167-175
Volume 11, Number 4, 1995
- Wen-Kai Dai, Ruei-Chuan Chang, Zen-Chung Shih:
Fractal pattern for a butterfly wing. 177-187 - Mikio Shinya, Marie-Claire Forgue:
Laying out objects with geometric and physical constraints. 188-201 - Renben Shu, Chen Zhou, Mohan S. Kankanhalli:
Adaptive marching cubes. 202-217 - Melinda Földvári:
Computer generation of harmonic equihue color scales. 218-226
Volume 11, Number 5, 1995
- Jonas Gomes, Luiz Velho:
Abstraction paradigms for computer graphics. 227-239 - Yoshiaki Takai, Katsuyuki Ecchu, Nami K. Takai:
A cellular automaton model of particle motions and its applications. 240-252 - Baining Guo:
Quadric and cubic bitetrahedral patches. 253-262 - M. Eduard Gröller:
Nonlinear ray tracing: visualizing strange worlds. 263-274
Volume 11, Number 6, 1995
- Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita:
Dynamic contour: a texture approach and contour operations. 277-289 - Gershon Elber:
Line illustrations in computer graphics. 290-296 - Hao-Ren Ke, Ruei-Chuan Chang:
Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell templates. 297-308 - Clifford A. Pickover:
Is the fractal Golden Curlicue cold? 309-312 - Clifford A. Reiter:
Synthetic coloring of fractal terrains and triangular automata. 313-318 - Roni Yagel, Raghu Machiraju:
Data-parallel, volume-rendering algorithms. 319-338
Volume 11, Number 7, 1995
- Malcolm J. Herbert, Christopher B. Jones, Douglas Tudhope:
Three-dimensional reconstruction of geoscientific objects from serial sections. 343-359 - Yoshimasa Tokuyama, Kouichi Konno:
Approximate conversion of a rational boundary Gregory patch to a nonuniform B-spline surface. 360-368 - Clifford A. Pickover:
Random number generators: pretty good ones are easy to find. 369-377 - Maria Alberta Alberti, Eric Bastioli, Daniele Marini:
Towards object-oriented modelling of euclidean geometry. 378-389 - Jean-François Colonna:
Are autostereograms useful for computer graphics and scientific visualization? 390-396
Volume 11, Number 8, 1995
- Pei Zhao, Hung Chuan Teh:
Rational bicubic simple quadrilateral mesh surfaces. 401-418 - Ming Xie:
Feature matching and affine transformation for 2D cell animation. 419-428 - Alexander A. Pasko, Valery Adzhiev, Alexei Sourin, Vladimir V. Savchenko:
Function representation in geometric modeling: concepts, implementation and applications. 429-446 - Jean-François Colonna:
Creativity and simplicity. 447-452
Volume 11, Number 9, 1995
- Gennady Agranov, Craig Gotsman:
Algorithms for rendering realistic terrain image sequences and their parallel implementation. 455-464 - Arno Formella, Christian Gill:
Ray tracing: a quantitative analysis and a new practical algorithm. 465-476 - Kelvin Sung, William J. Kubitz:
Tracing rays with the Area Sampling Machine. 477-496 - Karol Myszkowski, Oleg G. Okunev, Tosiyasu L. Kunii:
Fast collision detection between complex solids using rasterizing graphics hardware. 497-511
Volume 11, Number 10, 1995
- Jung-Hong Chuang, Ching-Huei Lin, Wei-Chung Hwang:
Variable-radius blending of parametric surfaces. 513-525 - Kin Chuen Hui, Y. M. Kan:
Data partitioning for parallel solid modelling. 526-541 - Ming C. Lin, Dinesh Manocha:
Fast interference detection between geometric models. 542-561
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