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Transactions on Edutainment, Volume 4, 2010
- Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong:
Transactions on Edutainment IV. Lecture Notes in Computer Science 6250, Springer 2010, ISBN 978-3-642-14483-7 - Bing Jia, Shaochun Zhong, Tianyang Zheng, Zhiyong Liu:
The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory. 1-11 - Chia-Cheng Hsu, Kun-Te Wang, Yueh-Min Huang:
Modeling Personalized Learning Styles in a Web-Based Learning System. 12-21 - Ailiya, Zhiqi Shen, Chunyan Miao:
An Emotional Agent in Virtual Learning Environment. 22-33 - Kikuo Asai, Tomotsugu Kondo, Akira Mizuki, Mark Billinghurst:
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions. 34-43 - Xu Sun, Effie Lai-Chong Law:
Towards a Structural Model for Intention to Play a Digital Educational Game. 44-55 - Johannes Bufe, Detlef Krömker:
Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages. 56-67 - Viktor Wendel, Maxim Babarinow, Tobias Hörl, Sergej Kolmogorov, Stefan Göbel, Ralf Steinmetz:
Woodment: Web-Based Collaborative Multiplayer Serious Game. 68-78 - Elinda Ai-Lim Lee, Kok Wai Wong, Chun Che Fung:
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles. 79-90 - Xiaoyue Guo, Shibiao Xu, Wujun Che, Xiaopeng Zhang:
Automatic Motion Generation Based on Path Editing from Motion Capture Data. 91-104 - Li Zhang:
Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama. 105-116 - Jun Hu, Loe M. G. Feijs:
Synchronizable Objects in Distributed Multimedia Applications. 117-129 - Mingmin Zhang, Zhigeng Pan, QingFeng Mi:
Anisotropic Cloth Modeling for Material Fabric. 130-144 - Kup-Sze Choi:
A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills. 145-156 - Florence Marchi, Sylvain Marlière, Jean-Loup Florens, Annie Luciani, Joël Chevrier:
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform. 157-175 - Wai-Man Pang, Jing Qin, Yim-Pan Chui, Pheng-Ann Heng:
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU. 176-188 - Alasdair G. Thin, Nicola Poole:
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment. 189-199 - Wing-Yin Chan, Dong Ni, Wai-Man Pang, Jing Qin, Yim-Pan Chui, Simon Chun-Ho Yu, Pheng-Ann Heng:
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game. 200-214 - Wei Jiang, Zhengxing Sun:
Sketch-Based 3D Face Modeling for Virtual Character. 215-228 - Xiaoxia Han, Huagen Wan:
A Framework for Virtual Hand Haptic Interaction. 229-240 - Muriel Ney, Celso Gonçalves, Nicolas Balacheff, Claudine Schwartz, Jean-Luc Bosson:
Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity. 241-255 - FeiLong Cai, Jinhui Yu:
A Real-Time Interactive System for Facial Makeup of Peking Opera. 256-265 - Ting Wei, Yi Li:
Design of Educational Game: A Literature Review. 266-276
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