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Journal of Graphics Tools, Volume 12
Volume 12, Number 1, 2007
- Thomas Larsson, Tomas Akenine-Möller, Eric Lengyel:
On Faster Sphere-Box Overlap Testing. 3-8 - Ian Stephenson:
Improving Motion Blur: Shutter Efficiency and Temporal Sampling. 9-15 - Ilja Friedel, Peter Schröder, Mathieu Desbrun:
Unconstrained Spherical Parameterization. 17-26 - Martin Marinov, Mario Botsch, Leif Kobbelt:
GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction. 27-46 - Jukka Arvo:
Alias-Free Shadow Maps using Graphics Hardware. 47-59 - Georgios Passalis, Theoharis Theoharis, George Toderici, Ioannis A. Kakadiaris:
General Voxelization Algorithm with Scalable GPU Implementation. 61-71
Volume 12, Number 2, 2007
- James Arvo, Kevin Novins:
Stratified Sampling of Convex Quadrilaterals. 1-12 - Derek Bradley, Gerhard Roth:
Adaptive Thresholding using the Integral Image. 13-21 - Eric Lengyel:
Unified Distance Formulas for Halfspace Fog. 23-32 - Nelson Max:
Hexahedron Projection for Curvilinear Grids. 33-45 - Eric Karasuda, Sara McMains:
Displaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment. 47-57 - Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch:
Fast Precomputed Ambient Occlusion for Proximity Shadows. 59-71
Volume 12, Number 3, 2007
- Xin Li:
iSlerp: An Incremental Approach to Slerp. 1-6 - Dylan Lacewell, Brent Burley:
Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-Spline Boundaries. 7-15 - Eric Risser, Musawir Shah, Sumanta N. Pattanaik:
Faster Relief Mapping using the Secant Method. 17-24 - Kevin T. McDonnell, Hong Qin:
PB-FFD: A Point-Based Technique for Free-Form Deformation. 25-41 - Morten S. Mikkelsen:
Separating-Plane Perspective Shadow Mapping. 43-54
Volume 12, Number 4, 2007
- Gerd Sußner, Marc Stamminger, Günther Greiner:
Bidirectional Adaptive SQUARE ROOT 3-Subdivision. 1-24 - Cindy M. Grimm, Bill Niebruegge:
Continuous Cube Mapping. 25-34 - Martin Eisemann, Marcus A. Magnor, Thorsten Grosch, Stefan Müller:
Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes. 35-46 - Jindrich Parus, Ivana Kolingerová, Anders Hast:
Fast Computation of Vertex Normals for Linearly Deforming Meshes. 47-58 - Jon Hasselgren, Tomas Akenine-Möller:
Textured Shadow Volumes. 59-72
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