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Journal of Graphics Tools, Volume 10
Volume 10, Number 1, 2005
- Alexander Repenning:
Inflatable Icons: Diffusion-Based Interactive Extrusion of 2D Images into 3D Models. 1-15 - Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, Jian Wang:
Prefiltering Two-Dimensional Polygons without Clipping. 17-26 - Zhouchen Lin, Hai-Tao Chen, Heung-Yeung Shum, Jian Wang:
Optimal Polynomial Filters. 27-38 - Michael M. Stark, Peter Shirley, Michael Ashikhmin:
Generation of Stratified Samples for B-Spline Pixel Filtering. 39-48 - Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley:
An Efficient and Robust Ray-Box Intersection Algorithm. 49-54 - Christopher Bethune, A. James Stewart:
Adaptive Slice Geometry for Hardware-Assisted Volume Rendering. 55-70
Volume 10, Number 2, 2005
- J. Andreas Bærentzen:
Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors. 1-12 - Marta Löfstedt, Tomas Akenine-Möller:
An Evaluation Framework for Ray-Triangle Intersection Algorithms. 13-26 - Elisabeth Anna Malsch, John Jeffy Lin, Gautam Dasgupta:
Smooth Two-Dimensional Interpolations: A Recipe for All Polygons. 27-39 - Patrick Reuter, Johannes Behr, Marc Alexa:
An Improved Adjacency Data Structure for Fast Triangle Stripping. 41-50 - Sean Barrett:
Efficient Polygon Edge Enumeration. 51-53 - Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel:
Real-Time Global Illumination on GPUs. 55-71
Volume 10, Number 3, 2005
- Tomas Akenine-Möller, Timo Aila:
Conservative and Tiled Rasterization Using a Modified Triangle Set-Up. 1-8 - Wolfgang Heidrich:
Computing the Barycentric Coordinates of a Projected Point. 9-12 - Nick Chirkov:
Fast 3D Line Segment-Triangle Intersection Test. 13-18 - Przemyslaw Rokita:
Depth-Based Selective Antialiasing. 19-26 - Rafael Jesús Segura, Francisco R. Feito, Juan Ruiz de Miras, Carlos J. Ogáyar, Juan Carlos Torres:
An Efficient Point Classification Algorithm for Triangle Meshes. 27-35 - Samuel R. Buss, Jin-Su Kim:
Selectively Damped Least Squares for Inverse Kinematics. 37-49 - Karan Singh, Cindy Grimm:
Implementing the IBar Camera Widget. 51-64 - Michael Toksvig:
Mipmapping Normal Maps. 65-71
Volume 10, Number 4, 2005
- Pawel Wrotek, Alexander Rice, Morgan McGuire:
Real-Time Collision Deformations using Graphics Hardware. 1-22 - Ares Lagae, Philip Dutré:
An Efficient Ray-Quadrilateral Intersection Test. 23-32 - John Dingliana, Carol O'Sullivan:
A Voxel-Based Approach to Approximate Collision Handling. 33-48 - Mayur K. Patel, Noah Taylor:
Simple Divergence-Free Fields for Artistic Simulation. 49-60 - Eric B. Lum, Kwan-Liu Ma, Nelson Max:
Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware. 61-71
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