Stop the war!
Остановите войну!
for scientists:
default search action
International Journal of Serious Games, Volume 6
Volume 6, Number 1, March 2019
- Alessandro De Gloria:
Editorial, Vol. 6 No. 1. 1-2 - Miralem Helmefalk:
An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes. 3-26 - Tadeu Moreira de Classe, Renata Mendes de Araujo, Geraldo Bonorino Xexéo, Sean W. M. Siqueira:
The Play Your Process Method for Business Process-Based Digital Game Design. 27-48 - Alessandra Antonaci, Roland Klemke, Kim Dirkx, Marcus Specht:
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform. 49-70 - David Rumeser, Margaret W. Emsley:
Lessons learned from implementing project management games. 71-92 - Laurence Hanes, Robert Stone:
Applying constrained virtual environments to serious games for heritage. 93-116
Volume 6, Number 2, June 2019
- Alessandro De Gloria:
Editorial, Vol. 6 No. 2. 1 - Thiago V. V. Batista, Liliane dos Santos Machado, Ana Maria Gondim Valença, Ronei Marcos de Moraes:
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device. 3-19 - Samir Garbaya, Theodore Lim:
Introduction to the special issue on "Gamification of Industrial Systems". 21-22 - Maksims Kornevs, Jannicke Baalsrud Hauge, Sebastiaan A. Meijer:
Gamification of a Procurement Process for Professional Training of Public Servants. 23-37 - Sobah Abbas Petersen, Manuel Fradinho Duarte de Oliveira, Kristin Hestetun, Gunn Iren Müller, Stein O. Wasbø, Victoria Koritzinsky, Anne Lise Wasl:
Capacity Building on Heat Balance in Electrolysis of Aluminium. 39-56 - Vanissa Wanick, Hong Bui:
Gamification in Management: a systematic review and research directions. 57-74 - Maria Tsourma, Stylianos Zikos, Georgios Albanis, Konstantinos C. Apostolakis, Evdoxia Eirini Lithoxoidou, Anastasios Drosou, Dimitrios Zarpalas, Petros Daras, Dimitrios Tzovaras:
Gamification concepts for leveraging knowledge sharing in Industry 4.0. 75-87 - Stylianos Zikos, Maria Tsourma, Evdoxia Eirini Lithoxoidou, Anastasios Drosou, Dimosthenis Ioannidis, Dimitrios Tzovaras:
User Acceptance Evaluation of a Gamified Knowledge Sharing Platform for Use in Industrial Environments. 89-108
Volume 6, Number 3, September 2019
- Alessandro De Gloria:
Editorial, September 2019. 1 - Manuel Gentile, Mario Allegra, Heinrich Söbke:
Introduction to the GaLA Conf 2019 Special Issue. 3-4 - Darina Dicheva, Keith Irwin, Christo Dichev:
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun? 5-21 - Jan Dirk L. Fijnheer, Herre van Oostendorp, Remco C. Veltkamp:
Household Energy Conservation Intervention: a Game versus Dashboard Comparison. 23-36 - Michael D. Kickmeier-Rust, Andreas Holzinger:
Interactive Ant Colony Optimization to Support Adaptation in Serious Games. 37-50 - Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra:
The role of disposition to critical thinking in digital game-based learning. 51-63 - Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro Alexandre Santos, Matthias Ludwig:
Mathematics Trails: Shallow and Deep Gamification. 65-79 - Sobah Abbas Petersen, Manuel Fradinho Oliveira, Kristin Hestetun, Anette Østbø Sørensen:
ALF - a Framework for Evaluating Accelerated Learning in Industry. 81-99 - Laura Freina, Rosa Bottino, Lucia Ferlino:
Fostering Computational Thinking skills in the Last Years of Primary School. 101-115
Volume 6, Number 4, December 2019
- Alessandro De Gloria:
Editorial, Vol. 6 No. 4. 1-2 - Divya Menon, Thierry Viéville, Margarida Romero:
Computational thinking development and assessment through tabletop escape games. 3-18 - Laila Shoukry, Stefan Göbel:
Realizing a Mobile Multimodal Platform for Serious Games Analytics. 19-48 - Maiju Salovaara-Hiltunen, Katja Heikkinen, Jaana-Maija Koivisto:
User experience and learning experience in a 4D virtual reality simulation game. 49-66 - Ahmed Alzahrani, Christopher Johnson:
Autonomy Motivators, Serious Games, and Intention Toward ISP Compliance. 67-85 - Shaad Alaka, Max Lopes Cunha, Jop Vermeer, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Stimulating ideation in new teams with the mobile game Grapplenauts. 87-101
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.