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Games and Culture, Volume 5
Volume 5, Number 1, January 2010
- Yasmin B. Kafai:
World of Whyville: An Introduction to Tween Virtual Life. 3-22 - Yasmin B. Kafai, Deborah A. Fields, Melissa S. Cook:
Your Second Selves: Player-Designed Avatars. 23-42 - Yasmin B. Kafai, Melissa S. Cook, Deborah A. Fields:
''Blacks Deserve Bodies Too!'': Design and Discussion About Diversity and Race in a Tween Virtual World. 43-63 - Deborah A. Fields, Yasmin B. Kafai:
''Stealing From Grandma'' or Generating Cultural Knowledge?: Contestations and Effects of Cheating in a Tween Virtual World. 64-87 - Deborah A. Fields, Yasmin B. Kafai:
Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices. 88-115 - Yasmin B. Kafai, Maria Quintero, David F. Feldon:
Investigating the "Why" in Whypox: Casual and Systematic Explorations of a Virtual Epidemic. 116-135 - Erratum. 136
Volume 5, Number 2, April 2010
- Mizuko Ito:
Whyville as a Networked Learning Environment. 143-148 - Jay Lemke:
Lessons From Whyville: A Hermeneutics for our Mixed Reality. 149-157 - Christopher A. Paul:
Welfare Epics? The Rhetoric of Rewards in World of Warcraft. 158-176 - Dennis Charsky:
From Edutainment to Serious Games: A Change in the Use of Game Characteristics. 177-198 - Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. McKee:
Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design. 199-235
Volume 5, Number 3, July 2010
- Olli Sotamaa:
When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture. 239-255 - Daniel Ashton:
Player, Student, Designer: Games Design Students and Changing Relationships With Games. 256-277 - Esther MacCallum-Stewart:
Lost on a Desert Island: The Sims 2 Castaway as Convergence Text. 278-297 - Jonas Heide Smith:
Trusting the Avatar. 298-313 - Ewan Kirkland:
Discursively Constructing the Art of Silent Hill. 314-328
Volume 5, Number 4, October 2010
- Gordon Calleja:
Digital Games and Escapism. 335-353 - Chee Siang Ang, Panayiotis Zaphiris, Stephanie M. Wilson:
Computer Games and Sociocultural Play: An Activity Theoretical Perspective. 354-380 - Mia Consalvo, Timothy Dodd Alley, Nathan Dutton, Matthew Falk, Howard Fisher, Todd Harper, Adam Yulish:
Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs. 381-402 - Adrienne Shaw:
What Is Video Game Culture? Cultural Studies and Game Studies. 403-424
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