default search action
Entertainment Computing, Volume 36
Volume 36, January 2021
- Lauren S. Ferro:
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences. 100375 - Evan R. Watts, Kevin Koban, Nicholas David Bowman:
Digital gaming audiences: Awareness, without closeness. 100384 - Xavier Fonseca, Geertje Slingerland, Stephan G. Lukosch, Frances M. T. Brazier:
Designing for meaningful social interaction in digital serious games. 100385 - Baris Keçeci:
A mixed integer programming formulation for Smashed Sums puzzle: Generating and solving problem instances. 100386 - Kshitij Sharma, Juan Carlos Torrado, Javier Gómez, Letizia Jaccheri:
Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review. 100387 - Eric Chu, Loutfouz Zaman:
Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System. 100388 - Jeffrey Uhlmann:
Algorithmic adaptation and generalization of physically-constrained games. 100389 - Amir Zaib Abbasi, Amjad Shamim, Ding Hooi Ting, Helmut Hlavacs, Umair Rehman:
Playful-consumption experiences and subjective well-being: Children's smartphone usage. 100390 - Ting Wu, Fei Hao, Mijin Kim:
Typical opinions mining based on Douban film comments in animated movies. 100391 - Çilem Bilginer, Serkan Karadeniz, Emirhan Arslan:
Digital gaming among adolescents in clinical settings: Do we underestimate this issue? 100392 - Eoin Conroy, Magdalena Kowal, Adam J. Toth, Mark John Campbell:
Boosting: Rank and skill deception in esports. 100393
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.